heya,
ok here we go:
Is it reproducible from a save? I don't really want to set up debug tools for that old Doto version.
firstly,
the oos was gone after i closed civ4 and reloaded. so theres that. atleast 50 turns after first happened.
after the first oos appeared, we loaded an auto save, a regular save and a save during the oos.
sometimes it came back after 1 turn and sometimes after 5 or so.
the first one occurred while my friend passed the turn fast while i was in diplo screen and there was a delay in the response to the deal i made, like cpu was loading.
from the "naked" observation,
there were allot of enemy bombardments on my cities, air mostly and naval. the alerts for them come in a delay as you know.
perhaps the overload of alerts has anything to do with.
logs,
yes i turned the logs on , though u didnt see they were created. maybe steam related.
i think, for now, ill wait for our next session, ill try to reproduce, and have some logs.
maybe its just the game reload that was required. for now, ill just report this all to you.
do you have ideas about a possible cause?
the bombard alerts?
the doto version is a few back from the last hotfix with some parts from it.
in the game options, i didnt turn on any of my stuff.
so let me know if you want to check the game saves anyway.
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game went on pretty cool. aggression was pretty good, wars and good ai decisions .some deals were, worth to human, but not that often.
we ended up loosing, to guess who...space king ghandi.
one weird dont know if intended, when conquering a city, from china, despite i held some turns, cuture was never beyond the city it self, it was always engulfed with china's.
it happened else where, but i guess thats fine. i remember after conquering some parts were moved to the conquerer border, but. i like it as it is.
all an all, great game exp.
thank you for this , as always.
let me know what you need and if you want for some tests.