Thanks for the encouragement.Just found your mod when perusing the last posts in the K-Mod thread.
I love K-Mod, and a bit sad that it's no longer in active development. I do understand Karadoc not having the time to keep maintaining K-mod, though.
Then I saw that post informing of this mod... and I think this is brilliant! Also, love the look of the textures.
I have not played Civ4 for some time so I think I won't be "caught with my pants down" w.r.t. to changing gameplay. So, here's to again losing my sleep over One More Turn![]()
Looks like karadoc has just last week uploaded the changes that he's been making since autumn, though only for Mattygerst's MMod so far. It's not only the change to AI tech evaluation he's mentioned in the K-Mod thread, but also other improvements in the back end of the AI, including a fix for a rare crash-to-desktop bug that I had been trying to pin down for some time. In December, DarkLunaPhantom also made some changes, which I've already, tentatively, adopted.
As for my own progress, I've been experimenting with the tile culture and ownership rules in order to reduce the number of tiles that no civ is able to work, and to alleviate AI problems with stacks stuck in conquered cities after making peace. I've now settled on a fairly modest rules change: When a tile is culturally contested between two civs and only one of them has a city close enough to work the tile, then the other civ's tile culture is affected by a per-turn decay rate; this gives the civ that is able to work the tile an edge. The bigger change in v0.92 is going to be an overhaul of AI resource trades. The AI now evaluates how much it needs extra happiness and health, and refuses to import unneeded resources and may export even non-surplus resources. This should make it easier for small civs to buy enough resources to grow their cities.
So, more changes that you hopefully wouldn't consciously notice as a returning player.
The current version (0.91) still seems OK to me. I've found only one severe bug, which can crash the game on maps without world-wrap. 0.92 needs some more work; could be finished at the end of the month. (Here's the commit history so far.)