Are there any short or long term future plans for AdvCiv?
Apart from the nuke AI and city bar UI changes mentioned recently in this thread, I've made a few final balance changes (nuke damage formula, SDI, reduce GP rate modifier of Philosophical trait to 80%, reduce Aqueduct production cost, nerf unique units: Fast Worker, Skirmisher, War Chariot, Immortal) and reduced the memory overhead of unused players to a point where I could in good conscience switch to distributing only a 31-civ DLL (and no 18-civ or 48-civ DLL). That would break savegames, so I won't actually do it, but it's still nice to have for any mods derived from AdvCiv. And a bunch of minor bugfixes and tweaks (all documented on
GitHub, release notes still to be composed).
Before releasing v1.0, I still want to play a couple of test games on Immortal difficulty and, based on that experience, perhaps reduce the AI discounts on the highest two difficulty levels a bit. No doubt playing will also remind me of some other loose ends. And your post has just reminded me of the resource and specialist display, but I don't know if I'll get around to that. Would make sense to do that along with enlarging the HUD (on high resolutions), which is probably not happening at this point. The production decay warning from BULL has been requested a few times, so hopefully I can at least get that done. Well, there's a long list of (half-)open issues at the end of the manual (
current version), but I'm not going to work through that.
Once v1.0 is out, there'll probably be a new bug or two to fix, but, beyond that, I can't see myself as the driving force for further development. A couple of users have voiced interest in collaborating on more far-reaching gameplay changes,
[...] I wanted to see if some other modder might be interested in collaborating on some part of it. That could still happen – but would probably be a mod of its own.
Seeing as I was pondering something very similar a couple of years ago (before WTP started consuming all my modding time), I'll probably be happy to join in
which sounds like fun, but such a project will move along very slowly when every participant contributes only sporadically.
Also a future plan for the mod (albeit not my plan) is a merge with R&F Greek World, which has gotten
underway, and, long term (and thus perhaps necessarily uncertain), a merge or partial merge with R&F Dawn of Civilization. And keldath might keep making additions to Dawn of the Overlords, but his time also is quite limited these days.
[...] Now in my first game in 0.99b on Noble as Charlemagne I started strongly but I'm falling behind because I failed an invasion to Babylonians' lands.
Swordsmen beaten by Bowmen? Sorry, only going on the info provided.