• Overhauled the
city bar hover text by adopting everything from BULL except the "Base Values" and "Base Production" info (which I find too obscure). No options except one for the building list (icons/ names/ disabled). Endeavored to make the formatting more compact and more self-explanatory than in BULL. Minor innovations: Larger specialist icons; buildings sorted alphabetically; showing output of production processes (e.g. Wealth) and showing stored production (chopping, overflow). [advc.186]
• BUG options for moving revolt chance and air unit capacity from the tile hover text to the city bar hover text. (Any information about cities really belongs in the city bar hover text, but information that also pertains to units garrisoned in the city is convenient to have in the tile hover text, so that remains the default setting.) [advc.101, advc.187]
• Optional (disabled by default)
fist icon above city bars where the revolt chance is positive. (The fist icon will still appear above cities under occupation in any case.) [advc.101]
• Show
turns to starvation directly on the city bar on the main map. [advc.189]
•
Production decay warnings adopted from BULL, enabled by default. [advc.094]
Related post (2nd quote box)
• "
Zoom City Details" feature adopted from BULL, i.e. show the city bar hover text when hovering over the choose-production popup. Optional in BULL, always enabled in AdvCiv. [advc.186b]
• "
GP Rate Breakdown" feature adopted from BULL, i.e. the hover text for the Great Person bar on the city screen says how many GP points are generated by buildings and how many by specialists. [advc.078]
•
Combat modifiers are now listed in the same way (order, color, sign conventions) regardless of whether Advanced Combat Odds are enabled. I think this formatting is the best of both worlds. Also fixed an issue with the color and sign shown for the Disorganized promotion that Barbarian Galleys start with. [advc.048]
• Custom icon for the
air bomb button (superimposing the bombard icon), to make it easier to distinguish from the air strike button. (This change was supposed to be in v0.99, but I don't think it worked at all as I had put the modified graphic in the wrong directory.) [advc.004c]
• The
unit cycling order distinguishes air units from civilian units, i.e. should be less likely to cycle between air units and workers. [advc.004c]
Related post (penultimate quote box; I don't really think I've addressed that issue though)
• Pathfinder: When breaking
ties between paths of equal length, landing on a tile with a route (Road or Railroad) is now preferred (among other criteria) – even when that route does not shorten the current path – because it may well speed up subsequent movement. This change also benefits the AI civs. [advc.pf]
• "Internet Games" selection on the opening menu grayed out – because the GameSpy servers have long been disabled. Can still be clicked (this can't be helped). Inspired by a similar change in the Caveman2Cosmos mod. [advc.002g]
• Yields displayed for tiles owned by a rival no longer give away
unrevealed resources. (But Mines on flat terrain will still give away unrevealed mineral resources.) [advc.182]
Related post
• The Customizable Domestic Advisor can no longer show
global city ranks (because information about unrevealed rival cities can be inferred from those) and
XY-coordinates of cities can't be shown until the map has been centered. Based on similar changes in the "Close To Home" mod.