"Fatal error: memory allocation failure-exiting program reason bad allocation." It looks like I've reached the limit, departures through the move, at best. Played with modified CIV4WorldInfo.xml, CIV4ReligionInfo.xml. I also used the CivilizationIV.ini settings, which allowed in the XXL World mod to move much further without crashes, albeit with much longer downloads. EXE has also been patched for more RAM usage
<WorldInfo>
<Type>WORLDSIZE_ULTRA</Type>
<Description>Ultra</Description>
<Help>Ultra World</Help>
<iDefaultPlayers>48</iDefaultPlayers>
<iUnitNameModifier>0</iUnitNameModifier>
<iTargetNumCities>11</iTargetNumCities>
<iNumFreeBuildingBonuses>20</iNumFreeBuildingBonuses>
<iBuildingClassPrereqModifier>175</iBuildingClassPrereqModifier>
<iMaxConscriptModifier>150</iMaxConscriptModifier>
<iWarWearinessModifier>-95</iWarWearinessModifier>
<iUnitCostPercent>84</iUnitCostPercent>
<iGridWidth>102</iGridWidth>
<iGridHeight>102</iGridHeight>
<iTerrainGrainChange>3</iTerrainGrainChange>
<iFeatureGrainChange>3</iFeatureGrainChange>
<iResearchPercent>235</iResearchPercent>
<iTradeProfitPercent>5</iTradeProfitPercent>
<iDistanceMaintenancePercent>130</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>5</iNumCitiesMaintenancePercent>
<iColonyMaintenancePercent>10</iColonyMaintenancePercent>
<iCorporationMaintenancePercent>5</iCorporationMaintenancePercent>
<iNumCitiesAnarchyPercent>3</iNumCitiesAnarchyPercent>
<iAdvancedStartPointsMod>150</iAdvancedStartPointsMod>
</WorldInfo>
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), rather a lot of land, it seems (ca. 50%?), 48 civs, mostly large empires. I don't know if MAFs are to be expected with these settings. Just the regular graphics ... I would've assumed that this is still safe. But I don't know if I want to go hunt for possible wasteful memory use in the DLL just based on this hunch.

from Buildings was more than 8 from the Palace. I found out that the bonus from Bureaucracy goes into there, but I couldn't figure out why it would sometimes be some high number like 59 even when only basic Civics were being used. I never figured out what's going on there, but I did find a small, seemingly unrelated bug: late in the game, I had the situation where I was receiving 3 extra
and 2 extra
seemingly out of nowhere. I went into World Builder and erased my whole civilization except for an isolated island in the ocean to confirm that I was getting that extra stuff for free out of nowhere. I understand that the game always gives players 1 extra "ghost"