Advanced Nukes Mod

well here's my dummy python folder. Not sure if that's how it works but all i did was delete the extra lines and left what is already in the CvEventsManager.py

Dummy files are just supposed to give no errors and no effects when you load it. I haven't tested yours, but as long as it does both, it will work.
 
I just thought... this still won't work... cuz even though we have the dummy folders, they will overwrite the actual files when installing one after the other. Putting the dummy files in a seperate folder won't work either since there will be two files with the exact name, possibly confusing the init.xml.
 
I just thought... this still won't work... cuz even though we have the dummy folders, they will overwrite the actual files when installing one after the other. Putting the dummy files in a seperate folder won't work either since there will be two files with the exact name, possibly confusing the init.xml.

I can set my installer not to overwrite that existing file, if there is one.

Edit:

Why don't more people use installers? Not very hard to learn, tons of functionality, everyone's happy. (did I mention they are free)

Edit2:
Even if you don't set up an installer, I can have mine check to see if your files are there, and perform different actions.
 
I can set my installer not to overwrite that existing file, if there is one.

Edit:

Why don't more people use installers? Not very hard to learn, tons of functionality, everyone's happy. (did I mention they are free)

Aight... I'll start using one...
 
On second thought you wouldn't mind making one after all though, right? I have more going on this week than I planned (studying for midterms mostly) and after that I won't feel like figuring anything else out on my own.:sad:
 
On second thought you wouldn't mind making one after all though, right? I have more going on this week than I planned (studying for midterms mostly) and after that I won't feel like figuring anything else out on my own.:sad:

Sure, I'll write one up this evening.
 
Sounds very worthwhile. Tell me, does this mean the Soviets, Russia gets missiles such as Satan, and Topol? This would be really cool if for those countries with some named nukes that we can get those with this mod. Just an idea...
 
Yes you do, but "Satan" is just the nickname for the SS-18 (replaces Hydrogen), Russia also gets their SS-20, replacing the IRBM. Except for making the nukes properly replace units for each of the nations, I haven't really added any new UU's from Pegasos's Nuclear Arsenal Mod which the basic nukes in this mod are based on. I might want to take a look at the different nation's nukes and add more nuke UU's in future versions for more nuclear diversity.
 
Okay, just asking, sounds great. I will download it when 2.8 of ROM comes out. Couldn't be bothered doing it now with a reinstall coming up so soon...
 
I have finished merging MAD sdk files with RevDCM sdk files... all I need now is a compiler that will work with Vista 64 (Bloodshed compiler isn't compatible and VS 2008 won't work with files this large) and I also need to know which file ties all the SDK files together so I can compile the final DLL to start debugging. (I'm hoping I can use something different than CodeBlocks)
 
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