Oh, I think I see the problem. You might have accidentally installed the modmod in the mods folder instead of in the RoM folder. I find it rather confusing myself but look in the BTS/Mods folder itself for an extra Assets and ANM readme.txt.
No that wasn't it, I must have dome something on the folder selection screen as it ended up in my temp directory. This is OK because I now have my own non-installer version that I can merge with all the modmods I use
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Okay, but as I said you have to sort all the python files so it doesn't produce an error when trying to run it with afforess's modmods.
Okay, but as I said you have to sort all the python files so it doesn't produce an error when trying to run it with afforess's modmods.
Beta9 checks to see if your mod is their, and doesn't install over it, if it is...
Yes, but if people install my mod after yours in an un-orderly fashion then it's all bad.
There is also some "strange" initilisation messages. So here are a couple of screen shots.Religion screen works fine on Rom 2.8 and Beta9. Not my fault.
*ducks*
<!-- Rise of Mankind -->
[B] <events module="SettlersEventManager">
</events>[/B]
<events module="WarPrizes"> </events>
<events module="WorldFair"> </events>
<events module="NukeAfterEffects"> </events>
<events module="CvEnhancedTechConquestEventManager">
</events>
<!-- Rise of Mankind end -->
<!-- Rise of Mankind -->
<events module="SettlersEventManager">
</events>
<events module="WarPrizes"> </events>
<events module="WorldFair"> </events>
<events module="NukeAfterEffects"> </events>
<events module="CvEnhancedTechConquestEventManager">
</events>
<!-- Rise of Mankind end -->
So I moved that directory into Rise of Mankind replacing all.
RoM 2.8 no longer has SettlersEventManager. I merged it to RoMEventmanager. So remove line: <events module="SettlersEventManager"></events> from init.xmlYes, first off the error was occurring at
Code:<!-- Rise of Mankind --> [B] <events module="SettlersEventManager"> </events>[/B] <events module="WarPrizes"> </events> <events module="WorldFair"> </events> <events module="NukeAfterEffects"> </events> <events module="CvEnhancedTechConquestEventManager"> </events> <!-- Rise of Mankind end -->
There is also some "strange" initilisation messages. So here are a couple of screen shots.