AdvCiv-SAS (Simple Advanced Strategy)

Joined
Jan 18, 2025
Messages
160
Hello,

Following the release of AdvCiv-SAS (in the Modpacks Downloads section), a mod based on AdvCiv 1.12 that aims to make the AI more challenging, enhance UI and documentation, as well as rebalance and focus on historical accuracy and such, here is the corresponding discussion thread i am opening, if you have questions you can ask them as well, although i don't guarantee i would be always available or would respond, the thread is still here i guess xd.

I want to first express proper thanks to @f1rpo for making AdvCiv which i base my mod on, i didn't properly or do it enough in mod general description but is maybe fine as such, as well as other mods i take assets from (mentionned in main readme in documentation, see above link for reference).

With that said, if you want to play AdvCiv-SAS, please make sure to lower diffculty, i don't want to overhype it, but i got rekt badly when playing it myself the first time at monarch, which was a difficulty i was comfortable with and consistently won on, although i am a bit rusty since i didn't play since then.

Below are the screenshots of how it went as a discussion opener perhaps, maybe you'll be more lucky than me or effective, but be prepared for war and blood maybe xd but anyways etc.

I didn't take them seriously enough after starting with a quite good early, i thought my 10+ stack was enough.. Lesson learned xd, but for now i'm more looking forward to hear from players who would try it, especially if they walkthrough it video, or generally feedback here if i reply though as it is not guaranteed i mean, thanks
 

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wow this is wonderful!

im so glad to see that someone picked up on advciv.
looks like you did an extreme serious work.

i love the detailed documentation and the order you kept. well done.
im eager to explore your changes.

my advc modmod has been around for years now, stopped working on it since f1 seem to be retired :(
so you give me new motivation.

is it ok if i use you mod with mine later on?
if so,
may i ask if your main branch of changes is named tech-rework?


anyway, amazing, good work!!!
i will watch this one closley.
 
hehe glad you like it :)

yes you can use my mod no problemo xd, i like to be named/mentionned but even that is not an obligation (although appreciated xd but again no obligation) as i said in (https://github.com/wonderingabout/AdvCiv-SAS?tab=readme-ov-file#license-and-reuse)

and yes indeed, tech-rework is the current main branch, no change since then (although i planned some (mostly/only in the future era) but bit tedious for now xd, i may or may not do them later)

if you base your mod on mine, then i may implement whichever fixes or tweaks i find relevant in yours too :) (crediting you xd)

edit 3: if you want to just take some ideas/code from my mod instead, this is fine as well as explained below hehe thanks

i did take some description from doto in the building xml field descriptions, it was nice and helpful although i didn't use it too much.

But yes starting from / or taking changes from my mod you'd get mostly an "advanced AI" and UI like sevopedia and such, there might be bugs or less likely crashes although i should have covered most or reverted unstable code, but it can always be improved, and there are some areas like sucidal war declarations, smarter tech trading i didn't touch (at least yet if i ever do), but i believe the changes i made are already very significant.

In the documentation, in particular known issues, i provide before/after screenshots for most, so all my changes are experiential based and only implemented if AI seems stronger after them for most if not all :)

If you want a tamer AI, you could for example make it more eager to build wonders by lowering the maximum turns threshold (edit: i mean increasing the max number of turns, say from 20 to 25 turns for example so AIs think a wonder is still good to go for if it takes 24 turns in their best hammer cities vs rejecting it as < or <= forgot which xd 20 for example anyways etc) to build a wonder before it thinks it's not worth it (i think i did like 20 turns), or comment out the whole building value block i added which shoudln't be too hard (or filter in it what you want) (but then it may do stupid buildings again xd)

In all cases if you have ideas i could improve my mod with your ideas too xd, i noticed in doto there is the hebrew/jewish civilization, if i ever added a civilization it would have been the next (no leader likes judaism in civ4!), but it's tedious to do, i even have leader and such ideas if you're curious xd i could mention here as well

in all cases thanks for your interest, yes advciv is overall a very good mod i'm glad to have expanded on :)

edit: like i said for the future it is unlikely i would make many more changes, but not totally off either i don't know, tempting but takes time xd, but i believe there is already plenty to browse and experiment with with the changes i made hopefully :) thanks for your interest too again hehe thanks :)

edit 2: as for advciv itself, it is unsure if @f1rpo retired or simply took a break or whatever i have no idea, but if he (assuming he is a he as i don't know else apologies xd but anyways etc) comes abck to civ4 modding maybe he (same) could comment on my mod too xd and he (same) did help me for a few early issues i had when i started this mod hehe so thanks to him (or here if i took it wrong my bad xd) as well thanks i mean but anwyays etc :)
 
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