Afforess's Modmods

What about deleting whole civ, reinstalling everything clean?
If you don't, nasty little things can happen: I, for instance, once forgot to clear (better: clean up by a new installation of civ) the my documents/my games/beyond the sword folder as well... having changed the civ.ini which can be found there caused errors even after I reinstalled a newer version of RoM several times. I didn't know what caused it until several nervous breakdowns later ;-)
 
I'll do that if i can find the key code and all the CDs again

I have 2 original civ IV, one warlord, and 2 beyond the sword. I think I'm missing the third original civ IV CD, or do I have all of them?
 
I'll do that if i can find the key code and all the CDs again

I have 2 original civ IV, one warlord, and 2 beyond the sword. I think I'm missing the third original civ IV CD, or do I have all of them?

you are probably missing the third disc because it is a two disc thing :mischief:
 
This is all martian nonesense to me, I have everything on 1 ISO. :crazyeye:

that is a good Idea, I'll rip my discs on to my Mac which is getting Windows 7 64x, can you tell me how t rip it or you don't know?
 
The Modder's guide to Afforess's Modmod's
...
New XML fields:

In CIV4BuildingInfo.xml, I've added:
  • PrereqVicinityBonus
    • This is spot for 1 required resource in the cities vicinity.
...
  • PrereqOrVicinityBonuses
    • This is a list. It allows modders to set an unlimited amount of resources that must be in the cities workable radius for the building to be constructed. This is an OR bonus requirement.
[/LIST]

Isn't this wrong? Shouldn't PrereqOrVicinityBonuses be PrereqVicinityBonuses
 
No.
That's the way it was coded, I only merged it.

See our previous discussion where I could not find PrereqOrVicinityBonuses in the schema and you said that it is actually PrereqVicinityBonuses which is in the schema.

I.E.
Code:
			<VicinityBonus/>
			<PrereqVicinityBonuses>
				<VicinityBonus>BONUS_COTTON</VicinityBonus>
				<VicinityBonus>BONUS_SILK</VicinityBonus>
				<VicinityBonus>BONUS_SHEEP</VicinityBonus>
			</PrereqVicinityBonuses>

Works as an OR vicinity bonus on buildings. where as
Code:
			<VicinityBonus/>
			<PrereqORVicinityBonuses>
				<VicinityBonus>BONUS_COTTON</VicinityBonus>
				<VicinityBonus>BONUS_SILK</VicinityBonus>
				<VicinityBonus>BONUS_SHEEP</VicinityBonus>
			</PrereqORVicinityBonuses>
causes an XML schema error. I expect you merged things fine it is just that the documentation does not match reality and you merged that to. :)
 
See our previous discussion where I could not find PrereqOrVicinityBonuses in the schema and you said that it is actually PrereqVicinityBonuses which is in the schema.

I.E.
Code:
            <VicinityBonus/>
            <PrereqVicinityBonuses>
                <VicinityBonus>BONUS_COTTON</VicinityBonus>
                <VicinityBonus>BONUS_SILK</VicinityBonus>
                <VicinityBonus>BONUS_SHEEP</VicinityBonus>
            </PrereqVicinityBonuses>
Works as an OR vicinity bonus on buildings. where as
Code:
            <VicinityBonus/>
            <PrereqORVicinityBonuses>
                <VicinityBonus>BONUS_COTTON</VicinityBonus>
                <VicinityBonus>BONUS_SILK</VicinityBonus>
                <VicinityBonus>BONUS_SHEEP</VicinityBonus>
            </PrereqORVicinityBonuses>
causes an XML schema error. I expect you merged things fine it is just that the documentation does not match reality and you merged that to. :)

The array is an OR array, but it just doesn't explicitly say so, like most do. Use it like your first example, and it will say OR in-game. Trust me.
 
What is the problem that causes this?

Untitled.png

Are you running the Mega Rise of Mankind, or the Megapack of civs? It happens when your computer can't handle all the graphics. It's completely unrelated to my modmods.
 
Yes I am running Mega Rise of mankind, yet I ask here because I only get that problem when running New Dawn beta. My computer is pretty beefy, so I think it could handle alot. Can you see any potential problems I could be having?
 
Yes I am running Mega Rise of mankind, yet I ask here because I only get that problem when running New Dawn beta. My computer is pretty beefy, so I think it could handle alot. Can you see any potential problems I could be having?

So it can run the mega pack without A New Dawn fine. You're sure?
 
The black 'graphic' has shown up for me a couple of times, too, usually right before a CTD. It's only happened once since 2.8 was out, though. At that point, I was guaranteed a CTD after every turn of war.
 
I see your programs, WoW and Chrome :mischief:
 
It looked like i have no luck with your beta, i kept getting those bug i mentioned earlier.Just a quick question.Does the speedbost(the one in your beta) included in this yet?
 
It looked like i have no luck with your beta, i kept getting those bug i mentioned earlier.Just a quick question.Does the speedbost(the one in your beta) included in this yet?

No, only the beta. That's how beta's work. I test builds until I fix all the bugs, then I make a release.
 
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