Zouave
Crusader
- Joined
- Dec 21, 2001
- Messages
- 1,603
If anyone is curious as to what I consider a good mod, here it is.
It is far more historically accurate than the nonsense in the game mod. And there have been numerous unit changes, and tweaks to resources, Wonders, improvements, etc.
Useless units have been replaced with those that make more sense and have a purpose.
Knights go to 5.2.2. And that makes it more necessary to bring up cheap pikemen with them to hold ground. It is ridiculous to give them the same defense factor as rifle-armed cavalry.
Longbowmen become 4.3.1 at higher cost and are English UU's.
Everyone else gets crossbowen. War elephants go to 4.1.2 and are cheaper; they also can no longer airlift.
Crossbowmen I have at 4 shields, but dropping it down to 3 might be just as good; try it. Hard to be sure on that one.
Shock troops are added as offensive infantry. They first appeared historically in 1917 against the Italians. Rommell was there. (the Caporetto offensive).
Explorers become Partisans.
MOW come a little earlier, and have ZOC and blitz.
Tanks do not have blitz - historical. Panzers do.
Musket infantry is added reflecting the improved, bayonet-armed musketmen on the Napoleonic period.
Horse cannon with a '2' movement value have been added to reflect mobile units of Gustavus Adolphus, Frederick the great, and Napoleon.
Many changes to naval units. most notably the absurdity of frigates firing cannonballs just 500 yards past the coastline and destroying improvements is ended. There is no way to get privateers (useless) and subs to be able to attack MERCHANT shipping - their true historically purpose, which is unknown to Firaxis.
Useless F-15 replaced by minutemen - sort of a fast musketeer.
The Manhattan Project replaced by an Internet Wonder. I will never use nukes unless we have a Quick Response option to a First Strike. To not have it is absurd. So if you want to throw ICBM's all over the place as you like the graphics, look elsewhere.
Many other things. Check them out..
This is the latest mod as of 5/18.
It is far more historically accurate than the nonsense in the game mod. And there have been numerous unit changes, and tweaks to resources, Wonders, improvements, etc.
Useless units have been replaced with those that make more sense and have a purpose.
Knights go to 5.2.2. And that makes it more necessary to bring up cheap pikemen with them to hold ground. It is ridiculous to give them the same defense factor as rifle-armed cavalry.
Longbowmen become 4.3.1 at higher cost and are English UU's.
Everyone else gets crossbowen. War elephants go to 4.1.2 and are cheaper; they also can no longer airlift.

Shock troops are added as offensive infantry. They first appeared historically in 1917 against the Italians. Rommell was there. (the Caporetto offensive).
Explorers become Partisans.
MOW come a little earlier, and have ZOC and blitz.
Tanks do not have blitz - historical. Panzers do.
Musket infantry is added reflecting the improved, bayonet-armed musketmen on the Napoleonic period.
Horse cannon with a '2' movement value have been added to reflect mobile units of Gustavus Adolphus, Frederick the great, and Napoleon.
Many changes to naval units. most notably the absurdity of frigates firing cannonballs just 500 yards past the coastline and destroying improvements is ended. There is no way to get privateers (useless) and subs to be able to attack MERCHANT shipping - their true historically purpose, which is unknown to Firaxis.
Useless F-15 replaced by minutemen - sort of a fast musketeer.
The Manhattan Project replaced by an Internet Wonder. I will never use nukes unless we have a Quick Response option to a First Strike. To not have it is absurd. So if you want to throw ICBM's all over the place as you like the graphics, look elsewhere.
Many other things. Check them out..
This is the latest mod as of 5/18.