AG10 - OCC Conquest (Emperor)

preturn: I can buy coal from France with 8gpt+1g, but we also need iron for railroading, so I send workers over there to connect it.

Lower lux to 0.

IBT French workers get to the iron first. Cannon->musket.

(1)1485AD: America suddenly has a lot of money, so I sell Steam to it for WM+43gpt+55g. It has its own coal. We are making +109gpt.

(2)1490AD: I buy iron and coal from France with 23gpt+2g.

IBT Inca and Maya make peace.

(3)1495AD: I rush factory with our leader.

IBT Inca demands Metallury, I refuse, he backs down.

(4)1500AD: Start coal plant.

(5)1505AD: I sell Steam to Rome for WM+15g+3 workers.

IBT France and Rome make peace. France starts Universal Suffrage.

(6)1510AD: America has Nationalism but lacks Industrialization, but it wouldn't trade. Maya has Electricity now.

(7)1515AD: ZZZ

(8)1520AD: ZZZ

(9)1525AD: ZZZ

(10)1530AD: ZZZ

(11)1535AD: ZZZ

(12)1540AD: ZZZ

(13)1545AD:

IBT France starts ToE!!

(14)1550AD: ZZZ

Don't know what to do. Seems we are lack of strategy here. We actually can build Suffrage in 12 turns and we'll get it for sure, as only France started it at the beginning of my turns, but we really only want ToE, and we have to get Electricity+Sci Method. AI wouldn't accept our gpt payment for that so we have to save more money. Stealing is risky but if no other method we'd have to try.

I almost finished railroading. After that we should clean up the pollution or optimize mines/food.

Maybe we should put a scientist on Sanitation?
 
I don't know about that scientist, we could discuss it of course. But shouldn't we put it on ironclads? This tech is largely ignored by the AI (rightly so, but we can trade for it).

I don't know about stealing techs. This is indeed very risky.
 
I don't know about that scientist, we could discuss it of course. But shouldn't we put it on ironclads? This tech is largely ignored by the AI (rightly so, but we can trade for it).

I've seen AI research ironclads pretty fast. Check MIC1 for example.
 
My guess is that the AI will have both in 50 turns. Since we actually have to give up production for the scientist (we can to MM our town to size 20 with 0 extra food & everyone working) I am unsure either is worth it. Only if the extra production makes no difference for any of our builds - then we can go to size 21 with 0 extra food by irrigating a tile.

If we do the above we want to clean up pollution instantly or we will lose food over time. If we do start losing food we can irrigate to rebuild the food store and then mine when we are near max food in the ganary.

If we have an odd amount of food working all 20 squares then we want to alternate between growing and shrinking by irrigating and mining a square.

I think we should go for Rep Parts over all other tech. Once we have artillery, we should go on the offensive. Getting TOE is excellent for trade, but gets us no closer to the conquest win. [Edit: Actually that isn't true since we can get Rep Parts with TOE - it is just a riskier way to get RP than simply going for it straight and seems mostly for denial purposes. I think TOE is a red-herring that lures us from our real goal].
 
IHT: I know that we are in a difficult spot for a conquest win, but I will stick to our plan to go for Replaceable Parts. I will constantly check if there is a trade option somewhere though:

I trade America incense for 10 gpt and 16 gold. Next I renegotiate the saltpeter deal with Abe. Instead of 16 gpt we now pay 170 gold. France gives us 430 gold extra for our lux for 2 lux deal. We also only have to pay 75 gold for horses (instead of 10 gpt.

IT: The Maya start US.

Turn 1 (1555 AD) Nothing much...

IT: Our ROP with France ends.

Turn 2, 3 (1560, 1565 AD) Polution cleanup.

IT: Inca and Rome sign peace.

Turn 4 (1570 AD) We live in dangerous times and I'm quite mad. So I try to carefully steal Electricity from the Maya. I succeed for 2071 gold. I now buy Scientific Method from France for 123 gpt. We should have ToE in 4...

IT: The trade embargo between Rome and the Maya vs us ends.

Turn 5-7 (1575-1585 AD) :sleep:

IT:

AG10-ToE.jpg


We finish ToE and I choose Atomic Theory and Electronics. Because France already knows Rep Parts :)

Turn 8 (1590 AD) We get Corporation, Replaceable Parts and 200 gold for Atomic Theory from France. I get Refining for Atomic Theory from the Maya. I also sell Electronics, for Steel, Nationalism and 700 gold to France.

We can only buy rubber from the Maya (in the future that is). They don't have Replaceable Parts and Electronics.

I decide NOT to sell Electronics anything to the Maya. We may be ready for a next war in 10 turns or so...

I upgrade 6 cannons and switch the city to Stock Exchange. We may want a hydro plant after that and then only artillery.

IT: I renew the iron/coal deal with France for 24 gpt. One gpt more. France starts Hoover.

Turn 9 (1595 AD) We are level in techs, but would like to have Espionage. Maya lack Replaceable Parts and Electronics.

Turn 10 (1600 AD) I stop here. 10 turns only, but we may have a lot to discuss.

I vote for:
-Stock Exchange
-Hydro Plant
-Artillery (up to 20)
-New war vs the Maya, with the world beside us.

The world now:

AG10-1600ADworld.jpg
 
Looks good. :goodjob: I too vote for Stock Exchange and Hydro plant and from them on just artillery (and not just 20 but more of them :) ). Artillery will be the key to taking down the Mayas.
 
Yes, I know. We certainly can use more than 20 artillery. I was thinking 20, as a minimum to start the wars. We can and must also upgrade our muskets to rifles.

By the way: we are only 3 techs from our UU. But sadly rubber is needed, only to be traded by the Maya...
 
Very nice Aggie! That is definitely the best way to get Rep Parts :goodjob:

With artillery we may be able to take the rubber before 3 techs pass us by... Depends where it is located of course.

Is stock, Hydro better than Hydro, Stock? The advantage of the latter is that we start building artillery earlier as the Hydro Plant will speed the stock exchange, We trade gold for shields rather than visa-versa, but I think I like that better. [Edit: Especially since your tech coup ]
 
The rubber is far away. Both Maya sources are in the NE peninsula the continent. The French source is also in the north. The Hydro plant is only meant to replace the coal plant, which gives pollution. I had to clean up a lot of that during my turns.

EDIT:

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie
6thgentexan--up
betazed------on deck
Greebley
homeyg
Microbe
 
He's supposed to be destroying the Maya all in his 10 turns?
 
I have a vacation coming up that will keep me from civ from July 24th to Aug 8

This time I won't be able to log on much if at all during that time. I am hoping this game will be in the mop up stages by then (and that it will be us doing the mopping), but I thought it best to let you all know. I am posting to all my threads so you may see this more than once :D
 
Wife's birthday slowed down my playing.....not the destruction of the Mayans.


1600AD-0 See state of the City. Move artillery out of capital, get some workers completing our railroads and end turn.

IBT Mayans offer their WM for ours and Replaceable Parts.

1605AD-1 We are one turn from 21 pop so start mining. Upgrade our Muskets to rifles for 360g.

IBT Romans ask to trade TM so I do to be nice.

1610AD-2 Stock-->Hydro

IBT France offers MPP and RoP for 4GPT. Tempting but I will pass.

1615AD-3 Replace forrest with mine and Fortress/Barricade. Good news that the Mayan are Fascists.

IBT Mayans complete Universal Suffrage in Chichen Itza.

1620AD-4 Hyydro plant due next turn so sell Coal plant for 40g costing an extra turn to complete.

1625AD-5 Growth to 21 requires a clown instead of the scientist. 28GPT for 10% science. Joan has some ivory available. WM and 61g later, we have our scientist back.

IBT France declares war on the Romans.

1630AD-6 Hydro-->artillery we are at 76 shields....4 from an artillery. Will work on this. Some how I hit some of our slaves on auto. Will correct and get to 80s. Spend 150 upgrading our last Guerilla.

1635AD-7 There was a barracade not sitting on a mine. We are now up to 80spt.

IBT The Inca join the French against Rome.....down to 1 city. Rheims completes Hoovers for the French.

1640AD-8 Now starting one artillery per turn. Have to clean polution. Because they will not last much longer, sell Rome our WM for his last 16g. France now has Combustion.

1645AD-9

IBT I have been watching 14 Mayan rifles walk around our walls. Thay are at war with Abe and I thought they were heading that directdion. They just turned south intering our territory. I'll watch them another turn.

1645AD-9

IBT The Mayans appear to be atempting to pillage one roaded, mined hill on our continent that is in American territory with excessive force.


1650AD-10 Since we are building rifles and artillery, decline to renew saltpeter deal with Abe. He has no money so I will not change the 9GPT he is paying for Incense. We are also not getting horses from France but I did get 391g for renewing the Incense for Furs and Spices.

IBT The French finish off the Romans.

1655AD-11 The Maya now have RP.

IBT Abe cancels the Incense deal. It is now worth 160g. I'll hold out for more. See first 2 Mayan Infantry.

1660AD-12

IBT France declares on the Americans. Mayans pillage that one square.

1665AD-13

IBT Mayans are leaving.

1670AD-14 We now have our last large GPT deal end. We cannot buy Combustion for GPT but Joan did get one of Abe's rubber sources. 82g and a WM later, we have rubber. Spend 180 on our 6 riflemen.

IBT America and the Maya stop fighting. We may be next.

1675AD-15 The Mayan rifles on the way home just moved to the squeare next to Berlin. I do not know if they are taking a trip on our railroad or are ready to rumble. All infantry are in Berlin after upgrading last turn. Please dispurse. There are 2 artillery per section of our wall. I was keeping them spread out just in case. In a few more turns we can try to do atempt a steal if we want to.
 
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