Turn 0: I see I could buy Magnetism from the Americans for Incense, 17 gpt, 582 gold, and a world map. I go ahead and do it; we'll still have enough to support the to-be-built cannons, plus our MA with France (which requires us to pay) is ending soon. I go to next turn.
IBT: America and Rome sign peace treaty. Some Mayan rifles start to retreat, but fresh ones march in to take their place. Berlin: cannon -> cannon.
Turn 1: I contact Rome. I sign peace with them; they pay 4 gold and both of their maps. I fire all 3 cannons at a rifle attempting to sneak past our forts and into our territory; all 3 fail. I send a healed 5/5 cavalry to destroy that single rifle; he succeeds, losing 3 hp. I retreat him to the fortess. Capital is growing without waste, so I don't change any improved tiles. I fortify all workers in Berlin. Trade WMs with the French and sign a ROP with them. I send a Cavalry on recon into their (France's) territory to see if they have infantry yet. Results come back negative. That's good. We can't be that far behind.
IBT: I witness (with the recon cavalry) a French longbow destroy a Mayan rifle from across a river producing a leader without losing a single HP. Then (after more troop movements), the Mayans attack that same longbow with a rifle and lose. The longbow was soon taken out, but I'd have to say that that one longbow had some good luck that turn. The Mayans are in the process of retreating most of the rifles.
Turn 2: I redline a rifle attempting to sneak into our territory (again!) and attack with a 5/5 cavalry. The cavalry won, losing 1 hp. I mine sugar next to Berlin (size 17). It now grows without waste and produces 25 shield. I returned damaged 2/5 cavalry from last turn to Berlin and I return recon cavalry back to one of the fortresses.
IBT: Maya sends in some more rifles and longbows. Berlin: cannon -> cannon.
Turn 3: I bombard stack consisting of 4 rifles, 1 MI, and 1 longbow with four cannons. 2 cannons hit. I attack the stack (on top is a 4/4 rifle) with a 5/5 cavalry. I don't want them to break through the fortresses and barricades. Then we will never be able to get them out. Cavalry is redlined and it retreats, bringing the rifle down to 2 hp. I attack the last 4/4 rifle in the stack (the rest are damaged) with another 5/5 cavalry. Good news, the cavalry defeats the 4/4 rifle losing 1 hp and it creates a leader! I'm going to save the leader for later (to create an army). I don't want to waste it on a cavalry. I attack a 3/4 rifle (still working on the same stack) with a 4/5 cavalry and the rifle goes down. The cavalry stays at 4/5. I attack another 3/4 rifle with a 5/5 cavalry and the rifle goes down again, without the cavalry losing any hp. I attack a 2/4 rifle with Kamikazee Karl and the rifle goes down, our cavalry only losing 1 hp. I wake a 4/4 cavalry from a barricade and attack the MI in the stack (all of the rifle have been destroyed). Our cavalry was redlined, but it still won. The last unit in that stack is a longbow. There is also another longbow next to him. I attack longbow #1 with a 4/4 cavalry and it is redlined and retreats. The longbow only lost 1 hp. I wake another 4/4 cavalry from Berlin and finish the longbow off, not losing any hp and upgrading to elite. Use a 3/3 MI to finish off last longbow. It loses 1 hp and upgrades to veteran. I return all damaged cavalry to Berlin (totaling to 7 cavalry). I check diplomacy one last time: our MA with France expires in 1 turn.
IBT: We lose our MI to a Mayan longbow.
Turn 4: I bombard the longbow with 1 cannon to get it down to 1 hp and I attack it with a 5/5 cavalry fortified in the southeast fortress (near where all of the action took place last turn. I win, not losing any hp. Move remaining cannons to the north. I attack a 3/3 Mayan rifleman in French territory with a 5/5 cavalry. Cavalry becomes redlined but still wins. The rifle was out of the bombard and movement range of our cannons.
IBT: Trade embargo against us between Rome and Maya ends. Rome and Maya sign a trade embargo angainst us again? A rifle and two longbows challenge my mighty cannon and cavalry army by moving next to the southeast fortress. Berlin produces a crusader and a cannon. I begin on another one.
Turn 5: I bomb all three units with all 5 cannons. Rifle loses 1 hp and a adjacent longbow loses 1 hp. I attack the adjacent longbow with our newly produced crusader, losing 2 hp. 5/5 cavalry attacks 3/4 rifle, losing 3 hp. Another 5/5 cavalry attacks next longbow, losing 2 hp. We have not lost a single cavalry yet! Send a damaged cavalry back to Berlin. I end the MA with France. Stupid move! They don't have an extra source of Iron atm. But now I can buy ToG from the Americans and get into the Industrial Age for 60 gpt, 112 gold, and a WM. Our free tech is Medicine. I accidently clicked in the wrong spot trying to press the Diplomacy button for the second time and I go to the next turn. However the French don't have Medicine. My mistake.
IBT: Maya and France sign peace treaty. Our crusader is lost to advancing Mayan rifles.
Turn 6: I immediately open diplo window and sign peace with the Mayans. They pay 320 gold for peace. Wow! The French offer the most for Medicine (for the first trade to get rid of the monopoly) which is Steam Power, Economics, World Map, 21 gpt, and 545 gold. The next went to America for 11 gpt, 543 gold, and world map. I trade Maya Medicine, 1268 gold and a World Map for Industrialization. No more trades are available but France and Maya have the Corporation and the French have Electricity. We now gain 46 gpt and have 154 gold. We, of course, have no coal and are without iron at the moment. I fortify all units.
I'm sorry, but I'm going to have to stop here because my damn sister is whining about getting on the computer and I have no choice but letting her. I have no time for comments. Good luck to the next person on getting us more caught up in tech that we already are. homeyg out!