AG10 - OCC Conquest (Emperor)

Okay, just checking. I don't want to ever make a mistake like in MM1 again. ;)
 
I am worried the other way. I do not think we want to wait for the french to get even stronger. I think we need to fight them the instant our deal ends. In fact if it wasn't for the fact that it is a peace treaty and it is an exploit, I would even consider breaking the deal.

If we wait for tanks we run the very real risk of the mayans being essentially gone and the french only a few percentage points from domination.

I would say bomb out the french roads and then use artillery vs the tanks. As long as they don't get the first attack we are fine - they are easier than infantry. We can even avoid WW for a while if we are not being attacked are inside our own lands and winning most fights. The Mayans will also be causing them troubles so we should either be able to get a task force out to do war with them, or we work on getting tanks while at war.

I haven't looked at the game, so I am not positive that this works. If it does though I really think we should do something like this now and not wait.

[Edit: The primary purpose of going to war would not necessarily be to take French cities, but rather keep France from taking Mayan cities. If they ingore us then we take cities to make up for the cities they take from Maya.

Question: Panzer army or pillaging Infantry army (= no tanks for france)?
Also the Panzer army sounds really neat, but will not be for a while. Do we want to consider a Infantry army for pillaging purposes? We can choose between an army that can take out cities that we build later vs an army that will turn off Frances capacity to build tanks now. The second sounds appealing more to me.
 
Aggie said:
Greebley, I agree with that. It is probably best to declare on the French in 10 turns and have a pillaging army by then.

So 6thgentexan should be able to get us that infantry army and then you can go ahead with your idea ;)


It is late in the game for an effective pillaging army. I noticed the French have bombers. The AI will bomb the army. If it gets to weak, then you army will be wiped out.

If you go with the army plan, might I suggest some explorers? They can move a total of 3 spaces from where the army was to where the army moves and still pillage an additional square.
 
Lee, explorers are surely a good idea. I agree that the French can bomb us, but they might go for the easier target: 4 HP Maya infantry. The AI often does look for the easy way out. But we will always have a tough choice: wait until we have stronger forces (and maybe wait too long) or don't wait and fight with weaker forces.
 
Bombers will make it more difficult. I am not sure we are pillaging to destroy their economy, rather to deprive them of some key resources.

It would be worth looking at the locations of those resources. It occurrs to me that France may have enough of each reasource to render that technique ineffective. 2 Rubber far apart would stymie that solution.

[Edit:
A pillaging infantry army will not work :cry:

France has resources widely seperated and also owns cities that block us from moving our armies to much of french territory.]

The exporer idea might do enough damage to make the pillaging itself worthwhile. Not sure any more which is better. (Panzer vs Infantry)
 
Quick look says I'm up and need to get a pillaging Infantry army. My vote would be for the Panzer army. I'll reread to make sure before playing. It will be tomorrow.

6gntxn
 
1810-0 End turn

1812-1 Bomber--bomber move closer to Uxmal. we are out of range for our bombers so I am working on destroying rails we can reach.

1814-2 Artillery goes 7-3 to reduce thre infantry to 1 HP. Elite Cav promotes the 1hp infantry that artillery nocks back down. 2nd Elite Calvary dies in vain. I lose 2 more calvaries before taking Uxmal with a slave and a worker. I take Piedras Negras, Quirigua and 740 gold for peace. Army Built. Auction off improvements. Barrack, factory and coal plant in Quirigua fetch 105g. Piedras Negras had a barrack, market and an civil defense worth 45g. Sell barrack, market, bank, factory, hydro plant, civil defense and stock exchange in Uxmal for 255g. Move all but 4 used artilery and 4 cavalries back home. Give back the thre cities to Smoke.

1816-3 another bomber. Complete the ring of barricades.

1818-4 clean pollution.

1820-5 another bomber. Smoke loses his last city in the west.

1822-6 lose our lux from France. Smoke retakes his city.

1824-7 another bomber and the French start the United Nations. Mass Production is for sale from the French for all our money and most of our GPT.....not enough for Smoke.

1826-8 notice the French have captured Uxmal and Quiriqua.

1828-9 another bomber. France recaptured Kaminaljuyu.

1830-10 Stopping here after bombing some of the RR between french cities. Our deal with France is expiring now. Our military is 6 cavalry, 11 infantry, 22 artilery, 9 bombers, an empty army and 6 crusaders and a guerilla to round thing out. France is up to 36 tanks, 4 cavalry, 11 artilery, 9 bombers and 73 infantry with an additional 24 TOW's.


The Game
 
The Maya are now very weak. That is very worrying. If they join us in the war we shouldn't expect much from them anymore. France has TOWs. Imho we can't allow them to become stronger. They now have 45% land and 65% pop. There is enough land for them to settle if we do nothing. It will be difficult, but I think we have no choice. In hindsight I think that we should have researched ourselves. Stealing from fascist governments has a high % of failure.

ROSTER (15 turns in peace time, 10 turns when at war):
Aggie
6thgentexan
betazed------out until further notice
Greebley------ up (holiday from July 24th to August 8th)
homeyg-------on deck
Microbe
 

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I looked at the save a bit more. I believe that we can't go on the offensive already (edit:although we might be able to destroy Strasbourg), although war seems needed. We probably have to pillage the roads leading to our city, to hinder the French tanks. When they get stuck just before our frontlines we can do a lot of damage with our artillery/bombers.
 
We still have two techs before we have panzers. Science at 90% will give us the first in a turn. We could make a deal with the Maya. Oil, rubber, lux, all our gpt and 2000 gold for a MA vs France and Mass Production. But then we still need than one tech.

France has bombers. We probably need some anti aircraft units.
 
microbe, that sounds like the best thing to do.

I see that we can get about 600 gold from the Maya for an alliance vs France. We might be able to destroy Srasbourg. I only suggest to do this, because France has an easy route to us via Strasbourg. Getting craters just beyond our borders and anti aircraft units is imho a must. The next 5 turns may be crucial for the rest of the game. Can we resist the bombers and tanks of France?
 
First off, I think I will trade America for Communism. A police station reduces WW by 25% or so I believe, which is +4 happiness (at least as I understand it).

Second we almost have enough for a careful steal. Should we try it? It is a big win if it succeeds, but makes things slower if we fail.

Do you know the odds of success Aggie? is it 50%? less? I know you looked into this once...
 
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