AG5 - Honorable Space Race

Yes Meli, but we may not be the agressor in wars ;)

We start next to a river with a lot of green land surrounding us:



The worker moves south, on the BG tile on the river. It reveals a cow!! So I decide to send the settler south east. This reveals that we are close to the coast. Research is on Ceremonial Burial to prevent this coming popped from the hut.

Turn 1 (3950 BC) The settler is moved to the coast and we see game next to us. Still I decide to move the worker on the cow (now not in the first 9). I don't want to waste more worker moves.

Turn 2 (3900 BC) We found Seoul and pop Pottery :) Worker irrigates cow. Seoul starts curragh and we start Writing at minimum.

Turn 3 - 5 (3850 BC - 3750 BC) :sleep:

Turn 6 (3700 BC) Worker finished irrigation and starts roading the cow.

IT: Seoul: curragh->warrior.

Turn 7 (3650 BC) Curragh goes north.

Turn 8 (3600 BC) Curragh spots silks just north of Seoul.

Turn 9 (3550 BC) Roading finished, worker moves north.

Turn 10 (3500 BC) :sleep:

IT: Seoul: warrior->warrior.

Turn 11 (3450 BC) Warrior goes out scouting.

Turn 12 (3400 BC) Border expansion.Lux up to 10%, science back to 10%.

Turn 13 (3350 BC) Road finished, worker now goes to the game tile.

IT: Seoul: warrior->granary.

Turn 14 (3300 BC) Worker starts chopping forest. Warrior remains hone for MP. Lux to 0%. Our first warrrior spot a cattle to our west, on a river.

Turn 15, 16 (3250, 3200 BC) :sleep:

Turn 17 (3150 BC) Seoul is size three and requires 10% lux now.

IT: Forest chopped.

Turn 18 (3100 BC) Worker starts irrigating the game. We meet an American scout. Thewy are up Warrior Code, Ceremonial Burial and Masonry.

Turn 19 (3050 BC) :sleep:

Turn 20 (3000 BC) Our warrior spots gems fairly close by. Our curragh meets the English, for to the north. They are up the same techs as America.

IT: The wealthiest nations of the world:

-Korea
-Maya
-Germans
-English
-Greeks
-Hittites
-Chinese
-Americans

Turn 21 (2950 BC) Seoul is size 4 now, lux to 30%.

Turn 22 (2900 BC) Irrigations of the game tile is finished, next is the road.

Turn 23, 24 (2850 BC) :sleep:

Turn 25 (2750 BC) Seoul is size 5. Next turn we will have a granary.

England and America are still up at least CB, WC and Masonry.

Save and map will follow shortly!
 
This is the world. Silks are close by, but also more than enough rivers. One to our west, but also one to the south-west. I don't have the time, but if someone wants to make a dotmap, please do :)



The save: 2750 AD save

ROSTER:
Aggie ---------> just played
Microbe ------> up
Melifluous ----> on deck
Barbslinger
CarlosMM
Kylearan (yet to confirm)

Remember: no suicide curraghs!
 
Hi Aggie, thanks for reserving a spot for me here, but unfortunately I'm over my SG limit already. I'd like to take part in the Conquest SGs, as they are kind of unique, and now Charis has put me into two games at once and it's sooo hard to say no! :p

So I wish you luck for this game - I like the honourable ruleset very much, and will lurk. Have fun!

-Kylearan
 
Kyrealan, thank you for passing by. I can imagine that it is fun to play the conquests. In fact, I am in two as well! But maybe I'm a bit mad, playing all these SG's ;)

@all: That means that there's a spot open. So if you like the concept and the starting spot, you are very welcome!
 
Preturn:

MM Seoul to have 6 food instead of 5, granary still due in 1 turn, but it probably doesn't matter. Nothing else needs to be changed.

IBT: Seoul granary->settler

(1)2710BC: Make Seoul 5food+6shield again, and we have to raise lux to 40%. We'll produce a settler in 5 turns when it hits size 7. Worker starts mining the tile.

(2)2670BC: America has IW and England not. But we cannot afford it.
(3)2630BC: zzz
(4)2590BC: Seoul grows to size 6 and we move the auto-assigned tile from forest to grassland, settler due in 2 turns when it grows to size 7.
(5)2550BC: We spot a light pink border looks like China or Arab.
(6)2510BC: Seoul settler done. We can exactly produce a settler every 4 turns (7-9-7-7).
(7)2470BC: We find Chinese. It has Masonary, WC, CB and IW, same as others. I buy WC+CB with Alphabet+50g. I want IW but it's a little expensive so I pass for now.
(8)2430BC: Both America and England has Mysticism. Seoul grows and we make it back to 5 food (and 7 shields).
(9)2390BC: P'yongyang is founded. I set it to worker.
IBT: Seoul settler->settler.
(10)2350BC: America has the Wheel. England doesn't have it. China now has both Mysticism AND Wheel? We cannot afford either. Lux drop to 30%.
IBT: England starts Oracle.
(11)2310BC: England has Wheel as well.
(12)2270BC: Seoul grows and MM again.
(13)2230BC: zzz
(14)2190BC: Wonson founded to claim silks and starts warrior. The new settler goes to the gems site.
(15)2150BC: We spot the other continent? But it's 3 tiles away so we'd have to wait until Map Making to be honarable! Wish we were seafearing, though.

the other continent?


To the next leader:

Just a reminder that Seoul needs MM every 2 turns: whenever it grows change it to 7shield and 5 food again, so it could produce a settler exactly every 4 turns without any waste. Don't disturb this pattern or chop any forest there. And watch for happiness every turn!

P'yongyang probably should be made a worker factory. Wonson probably should be a military town (and it should produce some warriors to explore more).

Good luck!

AG5-2150BC
 
Good set of turns Microbe. But note that the worker in Pyongyang won't be ready until the city is size 2. But then again: I like a warrior to join the settler going for the gems anyway! It is good to have a 4 turn settler factory, but having no military to join the settlers is too risky in my book :)

ROSTER:
Aggie
Microbe ------> just played
Melifluous ----> up
Barbslinger ---> on deck
CarlosMM
open spot
 
OMG!

I don't know what's wrong. I just checked the save, looks like "governor" is turned on for all new cities.

I don't think it's me though, but I really don't know how that could be possible. Which option controls this setting???

I am really sorry. Something is definitely screwed up.

Fortunately we only wasted 2 turns on the worker.

Please turn off governor for all cities and re-set the tiles for the two cities!

EDIT: I agree we need some escort, but I don't want to disturb the factory. ;)
 
I'll take it. I have the RBC13J - Germans to do tonight so I doubt I could do both. I can play this tomorrow morning if Meli does not come forth. Will post a got tomorrow if he does not show up.
 
You take it Microbe.

I have things to do today...

(take my son to the hospital for a hearing check up and get organised for Mothers Day in the UK tomorrow ;) )

So feel free...

Melifluous
 
AG5 - 2150BC – Doesn’t look like much yet. I swap the worker build over to warrior for MP. We can get masonry for all our cash and 5gpt. Not yet. Hopefully writing will be the ticket.
[1] 2110BC – Pyong builds a warrior and starts another. I’m heading for the midway to the gems with the settler. Lux to 40%. Switched the warrior build in Wonsan to worker to get the dyes.
[2] 2070BC – Adjust the factory.
[3] 2030BC – Abe has writing and not even adjusting the sliders will get it for 109g and 11gpt. Settler > Settler
[4] 1990BC – ZZZZ
[5] 1950BC – Pyong-Warrior > Warrior. Lux to 40%.
[6] 1910BC - zzz
[7] 1870BC – Settler > Settler. We meet Alexander. He has the same 4 techs everyone else has. Writing in 5.
[8] 1830BC – A Chinese warrior shows up N of undefended Wonsan.
[9] 1790BC – Looks like he is just snooping. Warrior > Warrior. Worker > Warrior. Lux to 40%. Now England has writing. It costs way to much still at 6gpt. 3 turns left for us.
[10] 1750BC – Pusan and Nampo are both founded.
[11] 1725BC – Cheju is founded south of Seoul. There is a whale for it on expansion.
[12] 1700BC – Writing gets us IW from Alex + 4 of his 19g. Iron is handy. Set to Lit in 32t at 50%. Everyone is up Mason, wheel and myst.
[13] 1675BC – Pyong – Warrior>Brax.
[14] 1650BC – Swap Wonsan to temple to get iron in borders.
[15] 1625BC – Found Hyangsan on river W of capital.

Next player should play to 1250BC to fix the turn count. Still a lot of settling to do. We may need to spend some cash for Masonry to get a palace prebuild going.

>> THE SAVE <<

 
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