R0GERSHRUBBER
Shrubber
I finally had time to play this again, and won (Noble). Domingo's tips are pretty solid, especially if you don't have access to copper. I teched Bronze Working also, and didn't pick up Archery until I started seeing Champions. I would also add that you should place your cities closer than you might normally do so, because this allows you to move emergency troops around more easily.
I also did something unusual with the Khazad and completely neglected the vaults until I had Runes. It basically meant that my cities had a very low happy cap, but because I was building Mines anyway, the cities had no shortage of production, which helped churn out quick Settlers, Warriors, and a couple Workers.
The most important tip is to not waste time getting your five cities up (and starting the 100 turn counter) because of the increasing difficulty.
Also, Go Boks said:
I completely agree. The map is OK, but it could be much better. I'm split on the random resources; I don't like them, but they at least add replay value.
I also did something unusual with the Khazad and completely neglected the vaults until I had Runes. It basically meant that my cities had a very low happy cap, but because I was building Mines anyway, the cities had no shortage of production, which helped churn out quick Settlers, Warriors, and a couple Workers.
The most important tip is to not waste time getting your five cities up (and starting the 100 turn counter) because of the increasing difficulty.
Just won on Prince without any copper .
A few tips:
- buy 3 cities at the beginning
- place all your cities on hills
- put all your expansion cities at chokepoints (once again, on hills by rivers)
- tech towards archery and festivals as early as possible
- get hill defense and first strike upgrades first
- get Runes after fortifying your cities
- cast your world spell when you have plenty of mines and want to upgrade old warriors to slingers
Easy!
Also, Go Boks said:
1) The map lacks that hand crafted feel. It seems like a regular highlands map, with maybe a couple manual modifications. It could use some TLC, imo. Also, the random resources in most of these scenarios doesn't do it for me. If you want randomization, at least fix the type (food/luxury/strategic) so the scenario author has more control over how the map plays out.
I completely agree. The map is OK, but it could be much better. I'm split on the random resources; I don't like them, but they at least add replay value.