Group C Game 1 - Turn 50
Sorry about the long delay, life has a tendency to get in the way. I haven't given up on this thread, but I haven't given up on getting a good night of sleep either so it had to wait
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Leading up to Turn 50, I took note of an event that could shape the game in the long run.
First, as some had noticed, Julius had opened up with Mysticism, leading into Buddhism:
Another glance at AI stupidity. Really? So many roads. And poorly chosen. I know the 'road to' function is poorly written but this is just so ugly to watch.
At the end of the round, here's the doings of each AI.
Gilgamesh - with his double wonder resource start, it's not too surprising to see him go after Wonders. Furthermore, I was pleased to see he has not one, but two settler parties on their way to found cities 5 and 6. The big problem he faces is amount of land available (and its quality). With Wand Kon in the South and De Gaulle to the East, it seems pretty boxed in already.
Julius Caesar - Buddhism is nice for border pops, but with resident crazy head Hinduist Montezuma next door is it worth it? Julius favours the 10-Praetorian National Wonder which is a boon with the amount of barb cities spawning around him. 5 (6 soon) cities and growing as Imperialistic civs usually do.
Suryavarman II - disappointing start doesn't get much better. Look at all those flood plains! He has no chance in hell at getting the Pyramids but maybe the fail gold will finance research while grabbing more cities. One can hope...
Peter - boxed in by barbarians and not enough units for the moment. Getting the Iron is very important here as he will be in a race with the Romans to grab the great land in between them - swords are inherently much better vs. garrisoned barb archers. Usage of workers isn't very convincing here either. Unfortunately I just noticed a WB artefact in an Ocean tile instead of Coast SW of the Iron.
De Gaulle - surprisingly good start for the French General. Decent land improvement but slow expansion having just settled his 4th city. With Gilgamesh desperate next door, maybe not the best plan. Still.. 2 cities westward is good. Judaism could become dominant in the north with the 2 early religions in the south not spreading very much.
Montezuma - no red first but I think city builds speak for themselves. Lacks fishing and some basic economic techs
Wang Kon - second city in the Jungle. That's why it's not a bad idea to give these kind of positions a small break, AI seems completely oblivious to jungle when evaluating cities. Maybe this statement is incorrect but from what I've seen, they don't consider it enough. The end result is a rather under-developed AI with the wrong peaceweight.
Various
demographics. A bit too messy to make anything out of them yet. Wonders have been surprisingly slow this game.
The remaining
land available.