Previous Seasons
Season 1: winner Gandhi
Season 2: winner Gandhi
Things learned from previous seasons:
I propose to use Normal speed and run the tourney on a season-playoffs-finals format. While Epic/Marathon could provide more diverse victory conditions, the simulation time is greatly increased - the same can be said of the generated map. The map type will be Fractal and sea level will vary depending on the number of AIs on the map.
I think Fractal is rather balanced. Sometimes it'll favour warmongers, sometimes peacemongers. However, the big plus to me is that it's easy to generate an isolated start for the spectator. This way, removing the extra land is simple and doesn't affect the AIs too much.
The process for this season will be as follows:
Season games
Seeds were determined based on seasons 1 and 2. Many games had very limited information therefore some input was required for a few of them - therefore it might be very possible that some of the "weaker seeds" end up doing very well - the Chinese leaders come to mind. The top seed went into Group A, second in B, third in C, fourth in D, fifth in A, and so on...
Detailed scoring will be kept for the season in case there is further development to the series!
Games 1 and 2 will pit some of the strong seeds vs. weaker seeds.
Game 3 will face off the better seeds.
Game 4 allows the weaker seeds to shine a bit.... hopefully.
16 games scheduled
Playoffs games
More points are given to season games than playoffs. This is so that leaders that do go on don't gain an insurmountable advantage in the next seasons.
4 games scheduled
Finals games
The finals are slightly more valued - these guys are the best performers around and they deserve to be called upon again.
3 games scheduled
Tie-breaker
In the case of ties, the deciding factors of final placement will be as follows, in order of priority:
Simulation
I suggest using the method quoted here. The spectator will be isolated by ice away from all civilization (removing interaction as much as possible). The cheatmode removes the necessity for espionage and thus will not affect AI slider.
A few trials have shown that the first 200 turns can be done in 10 minutes and most of the time is spent on the last 150~250 turns. The good news however, are that the process is automated and only requires the spectator to dig through autosaves at the end of the game to get an idea of the important events.
The AP religion will be added to the spectator at turn 150. In the unlikely event that the AP has not been built, all founded religions will be added.
Other
Have suggestions?
Want to contribute?
Anything else?
Feel free to post or drop me a line (or the person contributing).
Links
Demo Game
Season
Group A Game 1
Group A Game 2
Group A Game 3
Group A Game 4
Group B Game 1
Group B Game 2
Group B Game 3
Group B Game 4
Group C Game 1 <<< Current game!
Group C Game 2
Group C Game 3
Group C Game 4
Group D Game 1
Group D Game 2
Group D Game 3
Group D Game 4
Season 1: winner Gandhi
Season 2: winner Gandhi
Season 3
Things learned from previous seasons:
- Peaceful victories are much more likely
- Religious Victory can only happen if AP religion is also spread to spectator
- Some AIs make very poor decisions and therefore hand over a free win to others
- A bigger sample should yield more reliable standings
I propose to use Normal speed and run the tourney on a season-playoffs-finals format. While Epic/Marathon could provide more diverse victory conditions, the simulation time is greatly increased - the same can be said of the generated map. The map type will be Fractal and sea level will vary depending on the number of AIs on the map.
I think Fractal is rather balanced. Sometimes it'll favour warmongers, sometimes peacemongers. However, the big plus to me is that it's easy to generate an isolated start for the spectator. This way, removing the extra land is simple and doesn't affect the AIs too much.
The process for this season will be as follows:
Season games
Spoiler :
Seeds were determined based on seasons 1 and 2. Many games had very limited information therefore some input was required for a few of them - therefore it might be very possible that some of the "weaker seeds" end up doing very well - the Chinese leaders come to mind. The top seed went into Group A, second in B, third in C, fourth in D, fifth in A, and so on...
Detailed scoring will be kept for the season in case there is further development to the series!
Games 1 and 2 will pit some of the strong seeds vs. weaker seeds.
Game 3 will face off the better seeds.
Game 4 allows the weaker seeds to shine a bit.... hopefully.
16 games scheduled
Playoffs games
Spoiler :
More points are given to season games than playoffs. This is so that leaders that do go on don't gain an insurmountable advantage in the next seasons.
4 games scheduled
Finals games
Spoiler :
The finals are slightly more valued - these guys are the best performers around and they deserve to be called upon again.
3 games scheduled
Tie-breaker
In the case of ties, the deciding factors of final placement will be as follows, in order of priority:
- Most high-scoring finishes (e.g. 2 runner ups vs 1 runner up)
- Head-to-head results in games where all parties were present
- Deathmatch
Simulation
I suggest using the method quoted here. The spectator will be isolated by ice away from all civilization (removing interaction as much as possible). The cheatmode removes the necessity for espionage and thus will not affect AI slider.
A few trials have shown that the first 200 turns can be done in 10 minutes and most of the time is spent on the last 150~250 turns. The good news however, are that the process is automated and only requires the spectator to dig through autosaves at the end of the game to get an idea of the important events.
The AP religion will be added to the spectator at turn 150. In the unlikely event that the AP has not been built, all founded religions will be added.
Other
Have suggestions?
Want to contribute?
Anything else?
Feel free to post or drop me a line (or the person contributing).
Links
Demo Game
Season
Group A Game 1
Group A Game 2
Group A Game 3
Group A Game 4
Group B Game 1
Group B Game 2
Group B Game 3
Group B Game 4
Group C Game 1 <<< Current game!
Group C Game 2
Group C Game 3
Group C Game 4
Group D Game 1
Group D Game 2
Group D Game 3
Group D Game 4