Resource icon

AI+ v13.1

The default location on windows is: my documents/my games/civ 6/logs

You could post the contents here and I can have a look.
What kind of conflicts are you experiencing anyway?

I believe I would have met a civ but then an empty black screen came up and the game froze...

Now I started a new and I don't see this... it seems OK now...
 
Why AI America doesn't settle? He has one city only... AD 380...

Can it be because min. distance is 4 in my game?

Or was it the barbs...?

Oh, in the pic (see next post) you don't see his units within his borders,
there are 2 AI settlers there...

EDIT:
AI India also has only 1 city... (Delhi)
 
Last edited:
here is the pic:
upload_2017-3-5_12-48-19.png
 
Great Mod!! and I have a Question for you:

Will you follow updating this mod here or you are planning to upload on the steam workshop?
 
If it settles late, the reason is usually barbs. If it never settles, that's usually because it doesn't see any spots that reach a 'desirability' threshold. It's set up now so that it decreases that threshold when it builds more cities, so that it'll progressively allow itself to settle worse locations. This so that it can end settle that terrible tundra spot lategame, but not during its initial expansion.
Rarely that does mean it never gets through that initial hurdle if there's almost no good spots (both screenshots don't really show any spots available it would consider good). There's no good way for me to decrease the threshold based on game turns or something like that. I guess your 4 range thing does significantly reduce the amount of spots available, so that could make it more likely it ends up doing this.
I didn't change anything on this in v10 btw, have you been seeing this in v9 too?


Im planning on uploading it on the workshop, and will continue updating here too.
 
Last edited:
v9 was better as settling AI (if I am correct) - but that was with the 3 tile distance...

It's possible something underlying changed, because I also felt the settling got a little worse, but I think the 3->4 distance probably has a bigger impact. That excludes an additional 24 plots (if im counting correctly) on every city, while on 3 tiles it's only a total of 36 plots, that's way less space.
 
If it never settles, that's usually because it doesn't see any spots that reach a 'desirability' threshold. ... There's no good way for me to decrease the threshold based on game turns or something like that.

Can not this threshold be changed to lower as a "base" value...?
 
new game, with 3 tiles btw cities rule:

see this: England AI with 2 settlers, I stand on the green "good" tiles... England does not settle...
 
Can not this threshold be changed to lower as a "base" value...?

Sure can, but that makes them settle in worse locations in the cases they do start settling.

If you want to tweak it for your games with the 4 distance thing, then try altering this line in core.xml:

<Row ListType="DefaultCitySettlement" Item="SETTLEMENT_MIN_VALUE_NEEDED" Value="15"/>

Setting it to 0 means it should theoretically never get stuck for this reason. It can still get stuck for other reasons though. I had to revert my settle behaviortree since it was acting up, but the old vanilla tree had a tendency to get stuck more often.
 
Yeah, that's just because you're standing on its best spot and it doesn't reselect targets for that reason. Not too much I can do about that. Even if it would reselect, the inner dll code would still select the same target again
 
Yeah, that's just because you're standing on its best spot and it doesn't reselect targets for that reason. Not too much I can do about that. Even if it would reselect, the inner dll code would still select the same target again

It is kind of a bug then, isn't it? Should I report it somewhere?
 
Back
Top Bottom