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AI+ v13.1

I have enjoyed AI+, but it seems that AI still pursue disabled victory options. I searched all of the posted info, and could not find if this is an expected result.
I will be switching over to the Real Strategy mod, which specifically addresses this.
 
Man Siesta, you outdid yourself. I just had a semi tough fight that almost reminded me of the Vox Populi Mod on Civ5.

I'm planning to sweep the map, with 2 civs wiped out, but I am only 5th on military strength and Monty has 1.4k and we are only Medieval period! I'm at 650. This is good man, really good.

I hope they give that .dll soon, but I am not optimistic about it.

Someone needs to tell Marbozir to use this mod again. GS is too weak AI wise.

Thanks for your hard work.
 
AI Civs start to give me (as a gift) 5 gold sometimes after i install this mod, what is this?

Thanks for letting me know! It should be fixed now. Funny issue, they were so eager to trade that if they couldn't do anything else, they'd just default to gold gifts

I have enjoyed AI+, but it seems that AI still pursue disabled victory options. I searched all of the posted info, and could not find if this is an expected result.
I will be switching over to the Real Strategy mod, which specifically addresses this.

Yeah this mod's fully xml based atm and doesn't support that. Real strategy uses some clever lua tricks to make that possible

Man Siesta, you outdid yourself. I just had a semi tough fight that almost reminded me of the Vox Populi Mod on Civ5.

I'm planning to sweep the map, with 2 civs wiped out, but I am only 5th on military strength and Monty has 1.4k and we are only Medieval period! I'm at 650. This is good man, really good.

I hope they give that .dll soon, but I am not optimistic about it.

Someone needs to tell Marbozir to use this mod again. GS is too weak AI wise.

Thanks for your hard work.

Glad to hear you're having a good game! Let's hope it's not a fluke :D
Yeah I can't wait for that dll, mucking about in xml/lua just isn't nearly the same thing
 
Yeah this mod's fully xml based atm and doesn't support that. Real strategy uses some clever lua tricks to make that possible

I really, really, wish that AI+ could cause the leaders to recognize disabled victory options. It's nice that the Real Strategy mod incorporates this, but it's far from perfect. For example, I can create a game where Domination victory is the only option. Instead of all-out war, all the leaders immediately try to become your best friend.
 
I really, really, wish that AI+ could cause the leaders to recognize disabled victory options. It's nice that the Real Strategy mod incorporates this, but it's far from perfect. For example, I can create a game where Domination victory is the only option. Instead of all-out war, all the leaders immediately try to become your best friend.

They need the dll to be released by Firaxis in order to overhaul AI behavior and diplomacy.
 
Say Siesta,

I noticed that in my game, the AI will sometimes have zero walls in any of their cities even into the Renaissance. Others on the map either have walls in every city or most of theirs. I had wars where they build walls right before I attack their cities and other times, they never build them, despite being at war.

This was on an Emperor game by the way. Is this normal or should I play on a higher difficulty to see more walling?
 
I have played one game with AI+ on GS. What have i seen:
- AI gives me lots of gold and strategic resources for my rare resources (I can earn of all AI's money)
- lot of AI countries do not create army. AI has not war units
 
Does the fact dll still wasn't released indicate we are in for another expansion?
I'm not sure that's the case. They did indicate in some of the live streams leading up to the release of GS that there would be additional modding tools released after the GS launch, but that they were not quite ready to release for GS.

I don't think these will be the DLLs, but I think there are more modding tools coming. Also, I don't think the DLLs in Civ5 released with the BNW expansion, I think they came out after.

Therefore, I think status is inconclusive.
 
Say Siesta,

I noticed that in my game, the AI will sometimes have zero walls in any of their cities even into the Renaissance. Others on the map either have walls in every city or most of theirs. I had wars where they build walls right before I attack their cities and other times, they never build them, despite being at war.

This was on an Emperor game by the way. Is this normal or should I play on a higher difficulty to see more walling?

They do build walls more frequently on higher difficulty levels though it should be relatively common on emperor as well. Walls are essentially just one of the buildings they produce when they've got nothing better to build, which is more common on higher difficulties because they've got more production. I don't think that they build walls more frequently during wars
 
I have played one game with AI+ on GS. What have i seen:
- AI gives me lots of gold and strategic resources for my rare resources (I can earn of all AI's money)
- lot of AI countries do not create army. AI has not war units

The 2nd point is not part of the AI+ mod. It has been this way since launch that many civ AI players have zero or minimal military score. Typically the strongest AI nations do have a sizable army. Latest patches from firaxis have improves this by a good bit. But it still happens that you prepare war for 30-40 turns. Building up forces. And the AI is a total walkover.
 
Hello all. I've played a few games with AI+ and GS and I have a small question. With this mod, all the AI personalities seem to pick the same governments (e.g. classical republic, no one picks oligarchy or autocracy). Was it designed? And if it wasn't, how can a modmaker change it and make it more individual for each AI personality?
Thanks in advance.
 
I have played one game with AI+ on GS. What have i seen:
- AI gives me lots of gold and strategic resources for my rare resources (I can earn of all AI's money)
- lot of AI countries do not create army. AI has not war units

I've the exact same issue, the AI has virtually no military, the only issue with wiping out an AI civ is dealing with the rebels afterwards as the loyalty drop kicks in, otherwise I have fought against far more Rebel units than any faction military.
 
I have played one game with AI+ on GS. What have i seen:
- AI gives me lots of gold and strategic resources for my rare resources (I can earn of all AI's money)
- lot of AI countries do not create army. AI has not war units

Haven't observed nr 2 (yet - it's early game for me) but nr. 1 was started to bug me and I decided to go here to see if there was any mention of this - turns out there was.

Is this related to AI+ (I haven't played without it since the relase of GS)? If so that seems really weird! AI gives away all their gold. Just got 18/turn + lump sum of 142 (max AI had) for one Spices...

\Skodkim
 
With GS i experienced (as wrote before) some nations has almost no military units. Huge map aroung turn 300. Oh and there aren't (expect two caravells) naval units. Religious units... sweden in the early game tried to convert my cities, trainded many missionaries. Then my apostates kick their asses and... that was it. No more religius units producd by sweden and as for as i saw (console + reveal all) almost no other religious units in the map. In other games where i gave a **** about religion huge amount of missionaries from different nations came and did their things.
 
Just to follow up on the trade issue. This is apparently a base game bug and I'm sorry that I "accused" AI+ of being the culprit here.

\Skodkim
 
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