Littlebob86
Prince
- Joined
- Oct 24, 2016
- Messages
- 332
Awesome siesta! Where would we find how to limit the amount of settlers each ai could have at any given time? I'd like to set it to 2 


The war desire in AI+ is actually higher than in vanilla so your one test game where there was no war was probably a fluke. But yeah even though I feel the agressive behavior is stronger now, the AIs still rarely take over more than 1 or 2 cities from an AI at the same difficulty level. The fast healing of cities means that you basically need a significantly larger army than the defender to stand any chance, and that just doesn't really happen because all AIs produce units. Funnily enough it seems that AIs at king/emperor actually take over more AI cities than on deity, mostly because on those levels, not everyone has 50 units.Awesome siesta! Where would we find how to limit the amount of settlers each ai could have at any given time? I'd like to set it to 2![]()
Slightly concerned about this - does it mean that the AI will never wage intercontinental war? Not that I've seen much of it anyway...
can you make it so AI will leave city states alone and won't rush attack them with warriors?
@Fakoleon If I understand you correctly, the AI doesn't fight at all? That's very strange. I've not ever seen any behavior like that so it could be a compatability issue, but based on that mods description I don't see what it could be. Plase let me know if the issue persists through new games and with v4 installed.
AI build walls and fight back, thanks 
I have a game with v3 and Biao's Strategic Resource and Tech Tree Mod LITE mod
and I find it strange that AI doesn't really uses the archers and crossbows to attack...
AI has them (that's good), but they don't shoot... especially when defending in city! Weird...
(Sumeria and Scythia AI... but they do attack with their unique units...)
And that was only Emperor difficultyGood luck trying to sort this out without the dllIt basically already doesn't. I've run about ~80 AI games without this change and only once did I see a land-unit based intercontinental strike be attempted (and the AI gave up before it even got halfway). There's literally no naval units based attack operation in vanilla. And for melee strikes, distances would generally already be above the limit anyway.
I might try to work on long range naval based strikes in a future version. But for now, these naval strikes were so extremely rare compared to weird, impossibly long attacks over land, that I think this is better for now.


but every single CIV does it not just the WM ones.Do you feel it's too much right now? I think it's rather reasonable that some more warmongery civs take out 2 or 3 states around the start.
but every single CIV does it not just the WM ones.
). Considering they are mostly non aggressive, they don't do wonders, they don't expand, their military stays in its borders, would make more sense for them to be a bit smarter than the average ai civ, since their role is also very specific.