Larsenex
King
I may be you are simply getting to them before they have a chance to build them! I like your therapy!
Pangea/Epic/Emperor
Having a therapeutic game as Tomys destroying everything, lack of walls does make it a little easier.
I am running a bunch of other mods, they dont affect AI or walls at all so I doubt its them, but could be a combination of things. I'll play on and see if the AI eventually builds them
What could it be about this mod that is not playing nice with Marathon speed? While using this mod it says 8 turns to make an archer, but when I queue it up it makes it in 2 turns. I went back to Delnar's and it's not doing it anymore. I looked through your files, but it didn't jump out at me. I also noticed that on the tech tree it says 57 turns to complete, but when I click a tech it changes to 27 turns if that helps.
Hello SiestaGuru!
Fiesta of All thanks a lot for the Great job that makes me confident in buying civ6.
A lot of the complaints from vanilla and difficulty were still about unit upgrades, not only because the archery pb but also because of the strategic resource pb or ai behavior in later eras. I was wondering if your mod helped in the area. If not did you have a look at the Reddit mod below (lite version) that seems to improve things a lot? Thanks for your feedback
https://www.google.fr/amp/s/amp.red...source_and_tech_tree_rebalance/?client=safari
She waged war when I hit pikeman and crossbowman while she had 2 of her special chariot archers, a scout and a swordsmen about 5 tiles from my border nothing else. That could have been because she wanted to have a formal war and it was the last turn to do so (I don't think vanilla AI would do that so good job!). I had an allied city state that could view her pushing troops past the choke and it seemed she had chariot archers or swordsman trickling in like 1 unit per 2/3 turns. At the current point I pushed Cleo back about half way between our borders and she isn't sending anymore troops while I've now researched musket men already.
For Cleo I tried doing tried trading everything and she starts to accept once I hand over all of my 7 cities and bank, I disabled the mod and the deal was still the same. Not sure if disabling the mod changes the agenda though.
As a followup I upgraded my standing army and she begged for peace in the end with a very favourable trade for me. I peacekeeping in Civ VI is just really poor.
Thanks so much for the update, Siesta. Halfway through my first game with V3 and all looking good so far. Sumeria managed to wipe America off the map so what little I've seen of the combat seems good. I say 'what little' because I'm trying to play the diplomatic game and, apart from a very short war with Sumeria early on that I was able to hold back, I haven't really been at war with anyone this game.
As for the settler issue, here are some screenshots from my current game:View attachment 458433 View attachment 458434
India seems to be settling mostly on freshwater or coastal water. The only exception seems to be Kolar. Sumeria's also on freshwater.
In the second image, Kongo seems to be hitting rivers and mountains with the exception of Mbanza Nsundi. Though, I do note Tula in the bottom right-hand corner which is a tile away from both a river and a lake.
So, looks mostly good!
@rico12 - I suspect that, in the screenshot you posted, Russia doesn't have the appropriate great work slots in order to use those great people. I can confirm in my game that the AI is using great people. Here's Peter hording his great works:
View attachment 458435
@Siesta Guru - Again, thanks so much for your hard work on this! I'm loving the mod so far!
Hi Animist,
Which mods are you playing with, apart from AI+? I noticed the problem when AI rare builds science and theatre districts, comparing to others (esp religious)?
- Made Settlers less indecisive, so that they'll settle down earlier
- Improvements to behavior while under attack, both tactical and through building choices
- Fixed some settlespot evaluation problems (forests and resources were considered too desirable)
- Increased desire for improvements and farms.
- The AI now no longer engages in very long distance wars.