airfield quirks in 1.15 + a few other quirks

razor1952

Chieftain
Joined
Nov 23, 2003
Messages
26
Not bugs I guess just IMHO some weird and inconsistent things otherwise 1.15 is tops! corruption is you beaut, perhaps communism is now too powerful though.
Any on to the thread


Ok need to invade the other continent, so build heaps of airfields , send my military over via transports , airports and my airfields,(any way I can)


Some things can't be sent by airfields/airports

-artillery & rader artillery
-armies loaded(I guess they count as 4 or 5)-fairenough
-unloaded armies
-settlers!


can sent workers/tanks etc, etc

can load all units into transports,

This is a small thing but unexpected


Also noticed airfield destroys improvement(mine etc) but then you can build improvement again over the top of the airfield! weird.


Further weird thing, advanced flight gets you helicopters(big deal) and paratroopers why not wait and get modern paratroopers if tha is what you want, that science tech is particularly useless.


Also stealth planes can base at any city even ones without and airport!. My steath fighters didn't have the option for air superioty like ordinary jet figher!.But my poor modern paratroopers have yo use an airpoty/airfiled and they are so weak I would prefr them to tbe attack 11 defence 6 rather than the other way round.

any commnents.
 
The stealth fighter (in RL) isn't really a fighter. It's a smaller bomber. I think the developers tried to mirror this in Civ3. The F-22, when deployed, will be the first Stealth Fighter. (Or has it been deployed?)

There are units that you can't airlift. Arty, armies, settlers and I think workers. This has been this way as long as I can remember. Not just a 1.15b issue. I modded this out way back when, and have been carring they same rules over.

The thing about helicopters is they can carry foot units. Sound like a big deal? No? Load up five helos with TOW infantry and rebase them to that newly conquered city. You now have five fully healed defenders, waiting to take on any counter attack. You can also mod the helos to carry tracked units, and then transport armor and /or MI.

Although I don't know why a city doesn't need an airport to use air units. Perhaps it's a play issue, in that if they didn't have them, they couldn't use them, and this makes it easier to move your bombers/fighters/helos over after a city has been captured.
 
Workers can now be airlifted in C3C. Planes can be based in anycity or airfield, but paradrops can only be made from airports/airfields.

I think its good that settlers can't be airlifted. Otherwise it would be too easy to conquer/resettle another continent.

OTOH, It is a real drag that artillery units cannot be airlifted. I don't know what the rationale for this is.
 
Notice that in conquests helicopters can now carry 3 foot units so airlifting in those TOW's is fast and effective. On the artillery subject, if you look at it logically, if you can airlift a modern armor, why not a canon? IMO, they decided to not allow arty airlifts for balance reasons as the AI doesn't know how to effectively use arty as a human player does. Conquests also added the ability to airlift workers which is nice:goodjob:
 
You forgot a quirk. You can build airfields on hills and mountains or in forests and jungles. The only terrain that's not viable for an airfield is marshes, volcanoes, and water.
 
I think I also found a bug with airfields. The game let me make an airfield on a pillaged tile, which I don't think you're allowed to. I was unable to rebase any bombers to the airfield nor airlift any units to that airfield.
I reloaded the game, cleaned up the damage on the tile, and then built the airfield, and everything worked.

Edit : I'm running the 1.15 beta
 
Can any one verify that you can build improvement on top of an airfield but not under it? It would a "useful" bug if it is so.
 
Why does an airport in a city cost lots of shields plus a mainetenance cost each turn thereafter but you can build a worker for 10 shields and then next turn plop down an airfield right next door with no maintenance cost?
 
Originally posted by playshogi
Why does an airport in a city cost lots of shields plus a mainetenance cost each turn thereafter but you can build a worker for 10 shields and then next turn plop down an airfield right next door with no maintenance cost?

Can you airlift to an airbase?

What does it mean "same .. as an airport .. for air units"? When I'm invading another continent, first thing (if at that level of tech) is to rush an airport in the first taken city, so I can airlift reinforcements. But if you could just rush a worker and make an airbase.... Wow that would be some savings!

airfield.JPG
 
The whole airfield concept is corrupted, as I see it.
Even considering that an airport requires more infrastructure than an airfield (just a runway on the plain field) and that the airport is part of the trade net, both (as far as I see it) are mainly used for military purposes. In the later case, it makes much more sense to built airfields and more airfields (by the way - perfect for slave workers) than even to think about an airport....
 
Yep, the airfield is an example of really, really bad design. In vanilla, you have an airport that is costly to build and that cost upkeep.

With the PTW (and C3C) airfield, you get airfields that are very cheap to build (one worker) and cost no upkeep. Its only detrimental factor is that it removes any underlying irrigation/mine, but to really show how badly designed it is, it is possible to rebuild that mine/irrigation afterwards and thus get the airfield almost for free.
 
Originally posted by playshogi
Why does an airport in a city cost lots of shields plus a mainetenance cost each turn thereafter but you can build a worker for 10 shields and then next turn plop down an airfield right next door with no maintenance cost?

Airports let you build veteran air units.

Note: I'm not saying this makes it worth building tons of airports all over the place or that it means airfields are a brilliant, properly balanced idea. My point is just that it isn't completely, 100% useless to build an airport.
 
If you can complete the Smith's Trading Co. its upkeep is 0 and the building cost 160 is not important by time you build. Most of your cities can build it between 2-4 turns. Airlifting ability is great especially when you're invading another continent.
 
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