VredianImperium
Chieftain
- Joined
- Sep 20, 2020
- Messages
- 10
Thanks!"Size Matters"; the 40.1 player's guide is very helpful ^.^
Thanks!"Size Matters"; the 40.1 player's guide is very helpful ^.^
Rule of thumb is to play two difficulty levels higher than you're 'used to' in vanilla civ4; so if Prince is your normal, try Emperor.
Does changing the difficulty midgame screw it up?
The reason is v40.1 does not have the AI refinement of the current Git and/or SVN version available to it. Your game on v40.1 is now 300+ revisions behind what is available with the SVN or Git. The Team should soon start discussion about a new release to the public for those that don't want to use the SVN.Is there any info I can provide that would explain Ham leaving this stack of troops just chillin' while I raze his southern most city, then waltz into his capital? It's been just sitting there since I declared war and is his largest stack by far. Note he was already at war with Charlemagne, but he hasn't even used it to attack the city it's sitting by..
Just basics
-Prince
-Giant
-30 civs including myself
-Snail
-No SM
-v40.1
Thanks,
VI
I will say this, once you use the SVN and learn it's basic and rather simplistic usage, you will never go back to being stuck using an Official release version that is almost a year old like v 40.1 is.
One thing about the SVN Im a bit foggy on is will it screw up any current saves everytime I update it?
VI
Would you please give better details as to your Test Game Set Up Options, Difficulty level, Game Speed chosen, Size of Map, Specific Map, Number of AI. A simple screenshot in the Victory settings under the Settings Tab will show most of that.Combat AI not working well at last SVN. SM on or off - doesn't matter)
Last night I set the game on autoplay, 1500 turns in total, middle ages were reached. Few cities were conquered in the early game, after that all wars were futile. The main problem is too many dogs and meaningless stacks consist of city guards.
Known. Been working on some major restructuring of the war AI for about a year - mostly in planning and has not gone to code yet. It will take perhaps another year to get it into play I think.Combat AI not working well at last SVN. SM on or off - doesn't matter)
Last night I set the game on autoplay, 1500 turns in total, middle ages were reached. Few cities were conquered in the early game, after that all wars were futile. The main problem is too many dogs and meaningless stacks consist of city guards.
Jump your Difficulty to Emperor, Turn Off Peace among NPCs. Try C2C_World map.Attached. More or less my standard settings except for higher difficulty and SM - usually I don't turn on this submod.
Maybe someone can say me which settings make AI stronger? Not only barbarian.
Shouldn't be conflicts, just a little different balance is all. Assuming Developing Leaders is on. As you say, with or without Complex Traits, without Developing Leaders, No Neg and Start without Positive is still No Traits at all.The No Negative Traits, Start without Positive Traits, and Complex traits may have a conflict
Combat and all other AI is entirely in the source files (C++)During 1500 turns of autoplay, I haven't any CTD. Really stable. Developing Leaders was ON.
I'll try this settings. Also, where located combat AI? I can try to modify it.
Thank you. I hoped AI is on python, C++ never was my strong side. So I can only wait.Combat and all other AI is entirely in the source files (C++)
The complexity of the AI is vast - which is why it's so easily broken in so many ways.Thank you. I hoped AI is on python, C++ never was my strong side. So I can only wait.