Pre-turn
it's funny that we are on no research but are tech leader
extensive MM, try to match spt and builds, focus on ducts, harbor and markets for fringe cities
1. 1605AD
refining known by 3 Civ's, but not Sumer, that says a lot
while negotiating, found out we got no spies planted
1st steal tech safely from Persia. well we got all the oil in the world (4 sources, only Byz has 1 of their own). fail to plant a spy in Sumer and Germany, but succeed in Byz, Persia and Ottoman
army of Persia: 24 rifles + 1 guerilla
Ottoman: 41 inf + a few others
Byz: 48 inf + a few others
raze Sumer capital
2. 1610AD
raze another town
we have more than 100gpt unit cost, time to merge some natives, we got a lot of slaves now
IT Sumer and Ottoman sign peace
3. 1615AD
settle oil grabber, next to spice grabber. next town is Lagash, we raze it including Hanging Gardens, there goes the culture
get a MGL from a elite Cav
feel we have done enough harm to poor Sumer, go for peace and get Kua with it
4. 1620AD
found iron town and new spice grabber
rush 2 temples via disbanding units
5. 1625AD
6. 1630AD
7. 1635AD
IT Sumer and Persia sign peace
10. 1650AD
nothing much happened, except for MM, tried to rush buildings using new units, else the unit cost gets too high.
we make a healthy 1300gpt and have almost 20k in the bank. no new techs popped up.
a MGL and an empty armty are in Tarsus, MGL to be used for battlefield medicine, if AI ever decides to research that path
we have 55% territory and need not expand at all, unless we want 66%