Perfxion
Warlord
People who are upset are forgetting THREE MAJOR rules of software.
1: Consoles have set hardware, every PS3 is th same, every X-Box, every Wii, they are all the same. So making software to match the hardware is easy and does not have the long bug test process as PC games because every code change can be predicted.
2: On the other hand, no 10 people have the same PC. Just look at how many different companies make PCs, and look at all the different internal products available to customize a PC. Software/games have a hard time testing because there are SO MANY people with different products that bugs will spring up. And fixing one bug will create new bugs that will create new bugs fixing those. It is a long process. The biggest exclusion is Mac is they are built mostly the same, but still changes and other programs conflicting could be a (minor) problem.
3: Customers are now demanding everything as soon as possible. And in the PC would, they have the ability to patch any problems so they can keep up with the demand. It just takes time. Time is needed to go through all the red tape of releasing something, working a set hours so OT is not being used. Do whatever other projects are needed to be done. They have 40 hours a week to do everything and it takes time to really and fully code everything correctly. Flaming someone from the site for taking time out of his life to answer a few questions does NOT help anyone and only hurts EVERYONE.
Maybe a few of the people voicing the loudest about the problems need to step back and look at the big picture and see on the realm of importance a patch to a video game is in the grand scheme of life.
1: Consoles have set hardware, every PS3 is th same, every X-Box, every Wii, they are all the same. So making software to match the hardware is easy and does not have the long bug test process as PC games because every code change can be predicted.
2: On the other hand, no 10 people have the same PC. Just look at how many different companies make PCs, and look at all the different internal products available to customize a PC. Software/games have a hard time testing because there are SO MANY people with different products that bugs will spring up. And fixing one bug will create new bugs that will create new bugs fixing those. It is a long process. The biggest exclusion is Mac is they are built mostly the same, but still changes and other programs conflicting could be a (minor) problem.
3: Customers are now demanding everything as soon as possible. And in the PC would, they have the ability to patch any problems so they can keep up with the demand. It just takes time. Time is needed to go through all the red tape of releasing something, working a set hours so OT is not being used. Do whatever other projects are needed to be done. They have 40 hours a week to do everything and it takes time to really and fully code everything correctly. Flaming someone from the site for taking time out of his life to answer a few questions does NOT help anyone and only hurts EVERYONE.
Maybe a few of the people voicing the loudest about the problems need to step back and look at the big picture and see on the realm of importance a patch to a video game is in the grand scheme of life.