That kind of logic is why there are stories of the U.S. government paying $5000 for a single wrench.
Basically, what this ignores is the fixed overhead of the project. The project can be releasing a CIV patch or getting something to tighten bolts, or anything else really. Then you have to define the project, set up the team, set up the procurement process and budget, get the accounting all lined up, organize the project management, pay the suppliers, pay the staff, set up testing, etc.
Depending on the volume (e.g., 50 patches with 1 fix vs 1 patch with 50 fixes, or getting 1 wrench vs 10,000 wrenches), the overhead changes only slightly if at all. What is then necessary is to amortize the overhead costs over the quantity, to estimate the cost of the project.
In addition to all this, they will have a cost-per-item (cost of materials, labor, etc, per volume).
So, for a patch, if the overhead cost to Take2/Firaxis is $100,000, and the cost per fix is average $1,000, then we have the following numbers:
- To fix 50 bugs by issuing 5 patches with only 10 fixes each, it costs $550,000.
- To fix 50 bugs by issuing 1 patch with 50 fixes all at the same time, it costs $150,000.
See what I mean?
Wodan