First, a disclaimer : no strat can be failsafe without seeing the map. Second, an opinion : MM isn't the best leader to play. The traits are great, but there is no synergy with the UU, the UB and the starting tech. It's not easy to find a way to leverage all these. Third, a proposed strat. FutureHermit would love this. LAND IS POWER. I find MM's traits, UU and UB the best for an early rexing. Step by step : - You should research BW first, while growing your city (warriors!). - switch to slavery asap (no anarchy, yahoo) - switch build to a worker, tech to agri - whip the worker asap - mine and farm your capital, while growing back the city and researching pottery - settler (whip asap) - grow back while building the granary and researching hunting>archery - second city starts a granary - capital goes back to settler, cottage spamming, (start on mysticism>meditation>priesthood) - city 2 goes skirmisher - city 3 goes granary ... oracle is doable IMHO, but totaly optional. If you manage it, MC is a good prize. If not, the techs should allow you to build a monastery and spread a religion (with so many cities, you should get one!) and to build temples for vertical growth=more cottage spamming. After that, it's time for writing/alphabet or currency (if isolated, currency is better!). The goal is to have a large number of cottage cities, with mints and markets soon then start teching hard. The synergy is achieved in : - skirmishers are the perfect defenders - financial and cottage spamming + mints + cheap temples allow more gold from commerce (more happiness = more cottages worked+ more income from each cottage)= more expansion. This is the only synergetic strat I could think of.