First, a disclaimer : no strat can be failsafe without seeing the map.
Second, an opinion : MM isn't the best leader to play. The traits are great, but there is no synergy with the UU, the UB and the starting tech. It's not easy to find a way to leverage all these.
Third, a proposed strat. FutureHermit would love this.
LAND IS POWER.
I find MM's traits, UU and UB the best for an early rexing.
Step by step :
- You should research BW first, while growing your city (warriors!).
- switch to slavery asap (no anarchy, yahoo)
- switch build to a worker, tech to agri
- whip the worker asap
- mine and farm your capital, while growing back the city and researching pottery
- settler (whip asap)
- grow back while building the granary and researching hunting>archery
- second city starts a granary
- capital goes back to settler, cottage spamming, (start on mysticism>meditation>priesthood)
- city 2 goes skirmisher
- city 3 goes granary
...
oracle is doable IMHO, but totaly optional. If you manage it, MC is a good prize.
If not, the techs should allow you to build a monastery and spread a religion (with so many cities, you should get one!) and to build temples for vertical growth=more cottage spamming.
After that, it's time for writing/alphabet or currency (if isolated, currency is better!).
The goal is to have a large number of cottage cities, with mints and markets soon then start teching hard.
The synergy is achieved in :
- skirmishers are the perfect defenders
- financial and cottage spamming + mints + cheap temples allow more gold from commerce (more happiness = more cottages worked+ more income from each cottage)= more expansion.
This is the only synergetic strat I could think of.
Second, an opinion : MM isn't the best leader to play. The traits are great, but there is no synergy with the UU, the UB and the starting tech. It's not easy to find a way to leverage all these.
Third, a proposed strat. FutureHermit would love this.
LAND IS POWER.
I find MM's traits, UU and UB the best for an early rexing.
Step by step :
- You should research BW first, while growing your city (warriors!).
- switch to slavery asap (no anarchy, yahoo)
- switch build to a worker, tech to agri
- whip the worker asap
- mine and farm your capital, while growing back the city and researching pottery
- settler (whip asap)
- grow back while building the granary and researching hunting>archery
- second city starts a granary
- capital goes back to settler, cottage spamming, (start on mysticism>meditation>priesthood)
- city 2 goes skirmisher
- city 3 goes granary
...
oracle is doable IMHO, but totaly optional. If you manage it, MC is a good prize.
If not, the techs should allow you to build a monastery and spread a religion (with so many cities, you should get one!) and to build temples for vertical growth=more cottage spamming.
After that, it's time for writing/alphabet or currency (if isolated, currency is better!).
The goal is to have a large number of cottage cities, with mints and markets soon then start teching hard.
The synergy is achieved in :
- skirmishers are the perfect defenders
- financial and cottage spamming + mints + cheap temples allow more gold from commerce (more happiness = more cottages worked+ more income from each cottage)= more expansion.
This is the only synergetic strat I could think of.