Sisiutil
All Leader Challenger
AAAHHH!!! Play without my beloved whip? Surely you jest!It's been interesting to read comments about how Mansa's starting techs don't really go with his traits or UU. The truth is, a lot of Civs are like that in some form.
In playing as Hatty, you get tech that allow you to get a jump on your UU, but not to found an early religion (and Hatty is Spiritual). Play as Alex, and you get a leg up in your UU race, but still need two more techs on top of that. Those are just two examples.
To me, prioritizing techs is all about knowing what the lay of the land is and going from there.
For those who say Wheel is meaningless early on, what should happen if the starting spot does not have a river? Answer: Only Roads can get resources to the capital. And again, Wheel is half the Pottery equation, and you bet you want Pottery for a Financial civ.
It's also important to note that Sisuitil always tries to play to the traits of the civ in his challenges. Sticking with the same strategy over and over means he isn't doing this. As good as "produce, produce, produce" can be for an early strat, if it's the same thing done in every ALC, then what's the point in doing it? We all know then what to expect. A little variety can be a good thing.
Maybe one of these days somebody needs to take up a challenge of "you can't enact slavery at any time, no whipping allowed." I wonder how many people are game for that at a high difficulty level.![]()

As I said earlier, with Tokugawa, I went after Archery early to take advantage of the Protective trait. With Mansa I'll go after it early to take advantage of the UU. Same diff, same ultimate goal: leverage the leader's characteristics rather than trying for a cookie-cutter strategy every time.
One of the advantages of not jumping a level just yet is that I'm confident enough now on Monarch to feel like I can stray from a tried-and-true strategy. We tried that with Hannibal and found his UU to be difficult to access and therefore leverage; we tried it with Toku and it worked out great, revealing an underestimated strength of the much-maligned protective trait. Who knows what we'll find out about the Skirmishers? We have to try.
So a good point there, and another good one about the various leaders and their characteristics. I often have to assume that the game designers knew what they were doing when they game most of the leaders non-synergistic trait, UU, UB, and opening tech combinations. Just as an example, I've heard rumours that Caesar initially had the Aggressive trait, but that (obviously) made the Praetorians ridiculously overpowered. He was given Organized and Expansive (in vanilla)--hardly powerful traits for a warmonger--for game balance reasons. It's the same reason so few of the leaders have a UB that their traits also make cheap (only Frederick and Shaka, IIRC).
That being said, they still screwed up with the Celts. Why give the UU a free promotion that the UB also grants for free?
