Round 6: 685 BC to 205 BC
Yes, I'm progressing through this game more slowly than others in the past. 6 rounds and we're still not in the ADs! Maybe it's just to ensure I take full advantage of the goody hut munificence.
At any rate, I started by checking to see if Mansa was feeling as generous as the RNG:
Yep, sure looks that way! Thanks, buddy. Just for that, you get to live a little longer.
I sent the Settler, Archer, and a "spare" Axeman west to claim my next city site:
Given the potential food issues on the map, I decided to punt the SE idea and start cottaging. That was another part of the appeal of this site: with the riverside silk plus 5 other riverside grassland tiles for cottages (not counting the farm, which Beshbalik needs), it's a prime commerce site. The production isn't the greatest, with no hills, though the iron mine will help a little--too bad its in desert instead of plains, but you gotta take what the map generator gives ya.
Mansa, evidently feeling gregarious as usual, came back with an interesting trade offer:
I thought over this one for a long time, and eventually decided in favour of it. The clincher was the amount of gold in the treasury--almost nil. That meant the science slider was going to plunge in a turn or two, and I'd have probably 10 turns or more to go on Mathematics, not 8. And with Alphabet, Mansa may get more techs and be an even better trading partner. Notice I kept the strategic techs from him.
And I found one more civ on my rather large continent:
Interesting. Bismarck is on the other side of a very thin strip of land to the far west. And there's still one more civ out there somewhere, and it's not on this continent. In true fractal map weirdness, there's another, smaller continent out there somewhere with a lonely civ on it.
The peace treaty with Brennus expired, and I decided it was time to eliminate him. He's in my way and threatening to steal those bananas.
Taking Vienne was not easy. I lost two Axemen in the process, including a CR II Axe. But fall it did:
I decided to keep it. If I don't take down Julius Caesar completely, it will block him off from the rest of the continent.
Speaking of JC, it turns out he had finished researching Iron Working and had just completed a mine on that iron tile outside of Cumae. So it was time to take him down a peg, I decided:
The Keshiks started doing what they do best, zipping into enemy territory to pillage:
I did not go in for a two front war by also pillaging Mansa. I just didn't have enough units, even though I was producing several Kashiks. I had to get infrastructure built as well, so Keshiks were alternating in each city with things like granaries, libraries, and monasteries.
Nevertheless, I moved what remained of my stack towards Cumae and attacked it:
Again, I lost 2 Axemen in the process of taking the city. Archers are not weaklings, gang, and Axes are expensive Catapult substitutes, and not nearly as effective since they do no collateral damage. I won't be taking any more Roman cities unless and until I get some Swordsmen happening.
I'd obtained a gift of 110 gold from Churchill when he finished researching Currency before me. Combined with the gold from the capture of Cumae, I was able to keep research afloat at 60%. Cumae I razed--I can only afford so many more cities right now, and I'd like to put one SW of Bibracte to claim the marble soon. My main purpose here was to deny iron to Caesar.
A couple of turns later, I got my first great person:
I was unsure about what to do with him. Lightbulbing Currency at this point was a non-starter. It made me wish I'd researched Construction instead, but then again, I had a 50% chance of a Great Prophet or a Great Merchant, so it's probably just as well. I decided to wait and see what tech he'd lighbulb next before deciding what to do with him. We'll discuss the GM later.
I found out I'm the largest civilization in the world:
Interesting how that mystery civ is #3. Well, since it has nothing to contend with but barbs, I guess that makes growing a little easier.
On the turn that ends the round, I finished researching my next tech:
So this means that the Great Merchant would lightbulb Metal Casting:
Would that be the best use for him? I could send him on a trade mission, I guess to Berlin, though I wonder how much cash he'd really bring in. I could also settle him, probably here in Bibracte, which will likely have a shrine if and when I get a Great Prophet.
Here's some potential deals to consider:
Remember Mansa has Alphabet; I may as well get what I can for it from Churchill rather than Mansa, don't you think? The extra gold would be handy too--I could push the research slider up for a few turns.
And if I make peace with JC, I'll also get a little gold for my trouble:
So, what do you think? How should I use the GM? Should I take the tech deal with Winnie? And should JC and I make nice?
Beyond that, I'll follow this post with this game's first "state of the world" post and we can then discuss more long-term strategy once you have that information.