Round 1: 4000 BC to 3970 BC
Yes, a very short round. I decided to have a bit of a look-see before settling.
I moved the Scout first, north and then northwest:
That didn't reveal anything too helpful, unfortunately:
I decided not to stop there and post since it wouldn't have aided the discussion at all. So I had to decide right away on whether I'd be settling in place or not.
I decided not to, for several reasons. I didn't like all those water tiles (including 3 ocean) for the capital, with only one seafood resource. Yes, I could move the capital later on, but I
hate having to do that. It's a waste of hammers at a time in the game when they're most precious, I tend to find. Furthermore, the more water tiles there are, the less chance there is of a strategic resource appearing in the capital's fat cross.
Also, Mongolia does not start with Fishing and it's unlikely that I'll be pursuing that tech for quite some time, so the fish tile would be unused for several turns, even rounds. The lack of hills for long-term production also bothers me.
And besides, I rarely move the Settler. Why not do something different?
Interesting--no resources, but some hills, and a hut. Well, I then decided I may as well go to the next turn and move the Scout to get more information before making a decision. I moved him 1W and then 1NW to maximize the tiles revealed:
VERY interesting! Elephants! And a blue circle too, which the game is better about, I've noticed, since the AI improvements in the patch. The blue circle site would keep the corn, gain the elephants and would be on a river for +2 health and trade. It has 2 plains hills and 1 grassland hills along with 4 forests minimum for chopping. There are plenty of riverside tiles for either irrigation or for cottages, for either economy type. It would also leave the southeastern-most fur tile available for a later city site with minimal overlap.
(Yeah, I know a lot of you are recommending not settling on that forested fur tile, but face it, it's the only way to work the fishies. The blue city site would at least allow me to chop that forest for a few hammers.)
However, if I settle there then I lose another turn, and I think that would do in the Great Wall/Pyramids gambit--though I have to admit I'm not that attracted to it with Kublai; a Philosophical leader is better for that type of thing, I find. Also, I don't know at this point what's in the 6 western tiles of the blue circle's fat cross.
So whaddya think?