Here's my dot map, my pink, blue and gray dot are Cabledawg blue, green and yellow dot
for the city or cities in between the horse pig- pink dot city, you can either have 1 super city or 2 medicore cites.
If you decide
White Dot, you'll get a food surplus city that'll able to work the those hills in the west in it's FC for production.
If you decide
White X, The double copper city you'll be able to work both coppers and cows. By improving the grassland Tile in the NW of the FC, you'll have 4 extra food (1 from farm 1 from cows, 2 from city) to work at least two hill, the other tiles require Irrigation from Civil Service
If you decide to have two Cities my red and blue dot
Red Dot, has the grassland copper, silk, plains cows plus 6 Grassland tiles, 2 grassland hills, 8 plains and 1 plains hills. Will make respectable production city in the early game and in later stages if you farm a couple of those grassland tiles, you could be able to support more cottages on the plain tiles for satisfactory commerce/production hybrid city.
Blue Dot is the coastal production and in the future will be a powerful ship builder. the food gained from the farmed wheat will allow you to work the copper, 1 grassland hill and 1 plains hill, you'll also gain an extra hammer for settling on the plains hill, later in the game you can windmill the grassland hills and work the plains hills instead, with CS, you can chain Irrigate to the wheat on the west side from the river to the north and those grassland farms will further assist you working more of those plains hills.
Pink dot is the Pig/Horses City,
The next City locations are on the assumption you settle Red and Blue dot.
Black dot in the south that gains the wheat/deer Whale is a Future city, probably settled in the middle ages, it will make a nice fishing city, I'm making it share the wheat with blue dot because, I'd want it to grow super fast to work those Coastal tiles so it can pay for itself, none of it's coastal tiles overlap with blue dot so sharing the wheat should be fine besides you won't work those tundra forest tiles anytime soon, if you don't like overlap just move the city east.
Both Yellow dot and Yellow X are commerce cities, they both have 5 unworkable tiles, Yellow X has 5 Desserts while Yellow Dot has 3 Desserts and 2 Peaks. I prefer Yellow dot as it's doesn't overlap with red dot, even though it loses 2 grassland tile and a dessert hill, it gains a floodplain, a forest plain and a forested grassland hill.
If you settle White Dot or White X though just shift yellow dot in the south and west direction, which ever location maximizes food and commerce and minimizes overlap.
Purple dot in the FAR FAR Distance is unlikely to be settled on time but if you want to work that gold tile, you need to get food from somewhere and only those floodplains are available nearby, you might consider moving 1 tile south if the Mali settle too close and share the floodplains with yellow dot.
The following Cities are north of the capital
I moved Cabledawg pink dot south which is now green dot, because the pigs are in the Celts Capital's 2nd ring and your unlikely to work them, even if you were in a culture war, besides even if you did capture the Celt's Capital, you'd want as few overlaps with it if possible.
Green Dot is another coastal city and and works the fish and 2 wine tiles, will likely have a culture war with the Celts.
Orange Dot is a commerce city working the Marble and Corn and will likely have many tiles overlap with Green dot
Orange X and Green X are alternatives if you want to decrease overlap or if the Celt's Aggressively settle close to those cities (eg-corn/gems) and you're unable to settle Orange or Green dot or want to decrease the amount of culture wars.
And Finally...
Gray Dot early commerce city, if you decide to work both fur tiles for early commerce
Gray X is the alternative if you want to work the fish tile for extra food, but you lose the extra early commerce from the furs if you decide to do that
