If you settle-in-place you probably won't get around to founding a city N of the gold for some time and by then the gold will not give you a big boost (so you may never end up settling there).
I would be tempted to move the settler 2 turns to the tile E of the gold and settle there on turn 3. That gives a 3 food/gold capital plus leaves the other 3 seafood for a second city. I've found that I get a better start if I have two good cities as opposed to one great city and one mediocre city.
However some have made the point that the second city location will probably be determined by where copper/horses show up, and then later city locations may be chosen to deny land to AIs. So it is very possible that you won't be able to found this "second" city for a while. With that in mind I suppose settling NW is probably the best option.
On another note, I don't think that any of us (i.e. non beta-testers) have enough experience with BTS map scripts to accurately predict what we're likely to encounter.
What was it some of you said in the previous attempt at a game with Peter? "Let Sisiutil be Sisiutil"?
I would feel best, and feel most confident about the rest of the game, if I have gold in the capital's BFC.
Having a precious metal in the capital's BFC is
huge in my off-line games. If I'm feeling like having a romp rather than a challenge, I'll regenerate until I get a start with gems or gold. (So sue me.) That's why when I got this start and saw the food and the gold, I went, OOH! OOH! OOH! and saved it and posted it.
The gold mine takes anywhere from 2-4 turns off of several early techs, and early in the game, that's big. As some of you have mentioned, getting gold in a 2nd, 3rd, or 4th city is not as big a deal. It really only pays off big time if it's worked by the capital early on.
I am thinking both long-term and short-term and 1N of the gold is looking very attractive. Surprise surprise.
It leaves enough room for a GP Farm on the starting position. The two cities will each have a good supply of seafood to grow in the early game. The GP farm can, indeed, wait to be founded later, after a strategic resource city. To deal with barbs, I find it's important to prioritize production for city #2, which the strategic resource will give you.
This plan would definitely require moving the capital later in the game, once the GP Farm is really going strong after the happiness cap has raised significantly. At that point, the GP farm will need the food tiles and the early gold capital will have done its work and will become a marginal city--it may even have to be starved down to let the GP farm claim its clams. I therefore think I'll be moving the capital to a good commerce location around the time I'll be getting Civil Service for bureaucracy. I wouldn't be surprised if my new capital used to be someone else's capital, if you know what I mean.
To be honest, I kind of like trying this route because it's different. I usually settle in place. Let's live a little!
So 1N of the gold, three turns away, is looking like where I'm headed.
With a move to claim the gold assumed, what should be researched and built first? I think Fishing is obvious as a first tech, and I'm honestly leaning towards building a Worker first, which some of you advocated in the previous attempt at a Peter game. Since I start with mining and will have a gold mine to dig right away, I like the idea of starting with a Worker and letting my sole Scout handle exploration duties. And that way waiting for a border pop to work the only 3 food tile is not a big deal, it will be available when the Worker's done. Sound good?
After Fishing, Bronze Working?
And after the Worker, a fishing boat? Then a Settler, methinks, hopefully to claim copper.
It seems to me that, whichever direction Sisiutil commits to, there's the prospect of an interesting Shadow game going the other way.
That is a very cool idea. You could have 3 shadow games, couldn't you? Since I'm considering 4 different sites for the capital. That might be overkill, though.
To be honest, I sometimes play "shadow games" of a sort with my own off-line games. That is, I'll sometimes go back several turns if I feel like a particular strategy could have played out better. I am, in fact, a little more hesitant about war in my off-line games. I often procrastinate until I have X number of units, or finish researching a military tech and build/upgrade to the units it enables, before attacking, when I really should just declare war and get on with it. I'll sometimes reload a save from 100 years or so earlier and kick myself (and my units) in the pants.
How fortunate that in the ALC series I have all of you to push and prod me into action!