(3rd Round, to 1760 BC)
Well, this has gotta be one of the most awkward maps I've played on. I mean, there's resources everywhere, but a lot of useless or next-to-useless mountain, desert, and tundra tiles in the way. Not to mention ocean; good thing Organized gets me cheap lighthouses!
Anyway, here's the recap.
First off, I got the wheat and the cows hooked up near the capital, then finished my Settler (with a single chop to help) and started on Stonehenge. I continued exploring with my Warriors, sending one north and one south past Cathy. No more goody huts, thanks to Cathy's dang Scouts.
Here's where I put city #2, Shanghai:
Notice something interesting down at bottom left? Horses! Yep, that's what Animal Husbandry revealed--and another source southwest of Beijing, closer to Cathy. So I put Shanghai there, even with the three (!) mountain tiles, so I could, as several of you suggested, eventually put another coastal (VERY coastal) city south to snag not only the other fish tile, but also the horses.
My warrior in the north encountered more barb animals and eventually reached Level 3:
I game him a Combat I promotion rather than Woodsman II because I'm sending him home to Beijing to protect it.
And the neighbourhood is getting awfully crowded:
Hmm, Mansa the technophile and Monty the psycho. Interesting mix of Civs on this continent, which must be larger than I was surmising.
It made me glad I'd sent a Warrior southwards to keep exploring. He was the first one to encounter a barb Warrior:
Yeah, he saved Cathy's Scout there. Think that'll earn me any brownie points with her? No, I didn't think so either.
The first power rating appeared, and it's a little worrisome now that Monty is on the continent:
At least Cathy isn't looking much more formidable than me. Also on the up side, I managed to finish Stonehenge WITHOUT a single chop, and without the stone hooked up!
Beijing has a
+5 health bonus from forests, even after I chopped one to hurry the Settler. I don't ever remember having
11 forest tiles around a city before. Even if I don't hook up that marble, I think I should go after the Oracle and just chop it.
Now here's what the map looks like:
Yes, I have started on the Pyramids in pop 2 Shanghai. I first built a Warrior there, who will protect city #3, which will be founded by the Settler I'm now building in Beijing. Now, if some of you think the 'mids are a mistake, I'm prepared to abandon them, but I think once the stone is hooked up (the worker is on that tile right now) I have a shot at them. With Mansa around, Representation's slight tech boost could be very valuable.
If you look closely, you'll notice a copper resource outlined in Russian burnt orange. Cathy has bronze. And within Moscow's fat cross. The little minx.
City #3, I think, has to snag that copper and start producing Axemen without delay, or I'm gonna get mugged by either her or Monty. The good news is that there is deer, fish, and cows near the copper; the bad news is you can't snag them all in the same fat cross.
And the tech tree thus far:
Once I get fishing, I'm done with the immediate worker techs I require (I'll need hunting before too long, but I can probably pick it up cheap or even in a trade). As I mentioned above, I think I should pursue the Oracle in the capital. With so many competitive neighbours, I need every edge I can snag, and a free tech definitely qualifies. In addition, I have not pursued any of the religious techs so far, so it's time to play catch-up if the GP I'll get from SH is to be at all useful.
At this point, sorry to say, I am leaning towards abandoning a cultural win. Aside from the capital, my initial cities are going to be a little weak. And warring on Cathy, since she can now produce Axemen, is not going to be a cakewalk.
I would like to snag those two additional early Wonders for the advantages they'll give me, get the copper hooked up with city #3, maybe build one more city, then turn early warmonger. I want to wipe out Cathy and then weaken either Mansa or Monty--possibly both, but in a Machiavellian way: I'd like to see if I can turn Monty into a pet dog and sic him on Mansa to slow down the latter's research. Risky, but possible.
I would like to claim some
decent territory through the early wars, expand southwards into some better city sites, then close off my territory from Mansa and Monty and try for a space race win if I can relegate Mansa to also-ran status. I may eventually have to wipe out Monty if I can't leash-and-collar him. Heck, I may have to mop up everyone on my continent, just like in the Montezuma game. Bee-lining to Cho-Ku-Nus suddenly makes a little more sense.
And I'm not compeltely sure how to fit religions into this potential mess at the moment.
Anyway. My thoughts may seem a little scrambled here because I am shifting strategies and victory goals based on what has been revealed. As always, your perspective is appreciated.
Let's look on the bright side: this looks like it will be a much more challenging and interesting game than I first anticipated.