i haven't opened the save so i'll probably have way too much more to type later.
As you can see, eliminating Bismarck will involve heading southwest to attack Cologne. It's a holy city, so I suppose I should keep it, but it's going to have to fight off Babylonian culture. It would be worth it if I can take that banana tile, but that will probably take a lot of work unless I get a Great Artists sometime soon.
i can't tell which holy city Cologne is (i think it's not a popular one). you get a negative modifier only with civs running that religion as their SR at the time. Cologne does have Islam. i would take Cologne, make some missionaries pronto to convert your real cities, then liberate it to Babylon. you'll definitely get the liberate to Babylon option, since it's right next door. that means you don't have to care about culture, pay maintenance, or defend it, and get a + with hamm at the same time.
and it's only 4 population. that's great, that means the "get out of revolt you whiners, i need you to make some missionaries so i can build monasteries i needed yesterday!" period will be quick. i still don't whether you can put off SciM that long tho, since we don't even have troops there yet and we'd have to get the missionaries to useful cities after they're built.
Once I get enough Viking culture in them, either Munich, with its 3 fish tiles, or Berlin, with its 2 clams and 2 corn, would make a very good Globe Theatre/drafting cities. Which may argue in favour of eliminating Bizzy rather than vassalizing him; IIRC, if I eliminate him, my culture takes over all former German cities, whereas if he becomes my vassal, I have an uphill struggle to "take over" those cities. Thoughts?
if he's your vassal, then you control all contested (you vs him that is, see below) tiles that are in your BFC after you get some certain %, i don't know what that is. but you definitely get a huge advantage as the master. remember how liz had almost no land tiles even tho she was going for a cultural victory in the second izzy game? it was because sury was her master, so he controlled the tiles even tho some were 80+% hers.
Meanwhile, I've got the third German city, Hamburg, ready for capture. It has a population of 11 and no wonders and is built directly on top of a corn tile. If it were earlier in the game I'd be tempted to raze it and build a city in a better location (as you'll see, 1W would have been better), but this late in the game, with such a large city, I might just keep it. It does get +1 food from the corn and has clams and pigs for food as well, so it's not doing badly. But, as with everything, I await your input.
that's an odd situation. i think you're going to face some pretty serious culture pressure in Hamburg even with Bis gone. i can't check the (% german/% carthage) on those tiles, but that city next door is the one hannibal great-artist-bombed before we ever met him, the one that was #1 on the top 5 cities list with no wonders that had me so puzzled. it's still on the list, it's #3, and still no wonders. Kerkouane is how Bis got trapped in the corner. Bis has the full BFC but he's had culture infrastructure in place for years and years. we'll be starting from zero, and there
will be carthaginian culture on some of the tiles in Hamburg's BFC. so i really that if you want that city to have its full cross, you'll want a way to get infra in place
quick ... pop to whip, or more likely in your case US. in that case, keeping rather than razing is much better imo.
And nationalism certainly is a good idea right now.
You can draft bersekerkers in all you cities, then switch back to vassalage. (or is it too late already? then stick with nationalism)
too late i think, we draft muskets after gunpowder don't we?
The GM went to Carthage, since pretty much all the AI cities were offering the same amount of trade mission gold.
did you check the ToA city? it's almost always the best bet (unless it's your own city of course).
One point where I disagree with most people is related to privateers. I'm not sure this is the right situation to make use of them. You have a good tech advantage right now (or will soon once Grens are available). I would be looking to try to maximize that advantage by going all out to take out as many AIs as I can before they catch up. Any hammers you spend on privateers are hammers that are not spent on frigates, berserkers, galleons, garrison units, etc. which you're going to need to conquer civs. Privateers really only let you harass AI civs, which seems to me to be a waste when you've got the means to actually conquer them.
what i'd been wanting to do was "harass" hannibal not by slowing him down in tech, but cutting off his access to all of his strategic resources to make him much easier to conquer later. his only source of horses, copper, and iron are on those southern islands, and we can blockade them with just a few. we wouldn't need to blockade the mainland at all, it's the perfect set-up, he's totally screwed if nobody trades with him. but they might; his vassal has iron, and we're trading him jumbos, etc. and he can make rifles now which take no strategics anyway, so there may be no point at all.