iamnleth
Warlord
Since colonial maintenance is capped a twice the distance to palace maintenance, does State Property eliminate colonial maintenance?
One way to do that would be to entertain fantasies about sailing around the world capturing cities from the sea. It just doesn't make sense to, even with units that start with amphibious. The reason is because a 90 shield Frigate bombards at 8% per turn while an 80 shield trebuchet bombards at 16% per turn, with the potential for 24% at five experience points. You need twice as many Frigates as trebuchets to drop a city's defense. Even with a worthless, 3 movement 120 shield Ship of the Line, you bombard at 12% per turn. Considering it sometimes takes as many as four turns to drop a big, castled city with 4 or 5 trebuchets, you can see that dropping defenses with ships is simply not an option, when your plans are wholesale invasion. Discard that romantic image from your mind. You will need to land your troops because you need trebuchets.
Keep in mind that I have only six cities, and of those, only five have decent enough production to produce units. That's why it took so long to build up a decent military force; that's why that force is not huge and overwhelming; and that's why I went after Bismarck first, to give me more time to build more units and to build infrastructure to support a larger, longer, more ambitious war against Hannibal.
Since colonial maintenance is capped a twice the distance to palace maintenance, does State Property eliminate colonial maintenance?
Y e sSince colonial maintenance is capped a twice the distance to palace maintenance, does State Property eliminate colonial maintenance?
Validator: I could be wrong but in my (limited) experience frigates don't ignore walls (they should but they don't) while Ships of the Line do ignore walls.
As an example, a frigate bombarding a city w/ 40% cultural defense and no wall/castle reduces it to 32% (40%-8%). If a castle is present the cultural defense would be reduced to 36 or 37% (40% - 3.2%).
There's no word from Firaxis whether this is a bug or not, but it wasn't fixed in the patch.
How did you calculate 3.2%? Is it always that number?
QFT.Focus on siege weapons.
QFT.
I'm no Emperor-level player, but I have realized that once you have enough units to take out a city in a single turn, you only need to build siege units. Ever.
And at a loss ratio of three or five trebs vs half a dozen macemen and ten longbows you don't need to be up to the victim civ's size to sustain your offensive.
I really appreciate how mounted units have gotten this flank boost, it was really badly needed to make wars exciting again.
(And now I'm not talking about the kind of war where your Grenadiers are attacked by Tanks...)
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Sisiutil,
I think you made a big mistake and you should have settled in place instead of on the stone hill. Let's start this game over again and see what would have happened.....![]()
~Benford's Law
Sisiutil,
I think you made a big mistake and you should have settled in place instead of on the stone hill. Let's start this game over again and see what would have happened.....![]()