Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,419
With 7 culture from religion, Cologne has a shot at getting the Banana, which would let you reneg your Fur/Banana trade and grow Cologne to profitability. But Yue Chi looks like it's at Refined, so you'd need to tie up a stack (6 units? more?) to keep Cologne from revolting. I think I'd be looking for Domination by soaking up the little guys after Hannibal, leaving Mehmed and Hammurabi alone until the end, if needed. In that case you might as well keep trading for the Banana, and Cologne would be too much of a money and unit sink.
Temporary Nationalism would be reasonable to draft a couple garrison Musketmen per city, but after that, Vassalage is better. Vassalage benefits Berserkers, Cannons, and ships, and those are the units you want, not Musketmen. The Barracks happy would be nice, but is not necessary. Remember that you have three Market resources.
I'd stay in Representation and spend all the money on unit upgrades. Berserkers, especially - after all, Berserker upgrades are Ragnar's big trick. I'd go easy on the infrastructure (Forge, Market, Courthouse, Harbor, Library) except in Nidaros, Bjorgvin, and Berlin. If anything, I'd go to Slavery for those buildings. Caste isn't doing much for you: it's blocking slave revolts, but you don't have many workshops (some in Germany) and can already run 3 Scientists in those 3 cities, plus other specialists, with Representation.
For the Engineer, how about a Steam Power bulb? Then Railroad, and between Grenadiers and Machine Guns you can stand up to Riflemen and Cavalry. (Edit: it looks like it would only save 3 turns. So maybe Ironworks instead. But still...)
After Germany, I'd go after two barb cities - capture Teoihuacan for the Gems, and replace the one by the Incense to get the Incense - while researching to Railroad, and then go after Hannibal with Grenadiers and Machine Guns. Then Isabella, Surya, and Roosevelt.
Temporary Nationalism would be reasonable to draft a couple garrison Musketmen per city, but after that, Vassalage is better. Vassalage benefits Berserkers, Cannons, and ships, and those are the units you want, not Musketmen. The Barracks happy would be nice, but is not necessary. Remember that you have three Market resources.
I'd stay in Representation and spend all the money on unit upgrades. Berserkers, especially - after all, Berserker upgrades are Ragnar's big trick. I'd go easy on the infrastructure (Forge, Market, Courthouse, Harbor, Library) except in Nidaros, Bjorgvin, and Berlin. If anything, I'd go to Slavery for those buildings. Caste isn't doing much for you: it's blocking slave revolts, but you don't have many workshops (some in Germany) and can already run 3 Scientists in those 3 cities, plus other specialists, with Representation.
For the Engineer, how about a Steam Power bulb? Then Railroad, and between Grenadiers and Machine Guns you can stand up to Riflemen and Cavalry. (Edit: it looks like it would only save 3 turns. So maybe Ironworks instead. But still...)
After Germany, I'd go after two barb cities - capture Teoihuacan for the Gems, and replace the one by the Incense to get the Incense - while researching to Railroad, and then go after Hannibal with Grenadiers and Machine Guns. Then Isabella, Surya, and Roosevelt.