Gliese 581
Your average civ junkie
Another elephant, that means you would now give up 12 production by moving 1W instead of 9 (miscalculated 1 before), that is, if forest is left and plains is cottaged, not counting mid-late game stuff like railroads and levees. I would have advised settling in place even without the extra elephant so obv. that has not changed now for reasons already discussed. Long term production for the capital is more key than anything I feel. 
The one concern I agree with is that there's possibly not enough space for a good city to the east since there seems to be coast to the SE. I would normally never advice scouting around first but perhaps you could move to the stone and then move back to original location and settle if there's enough room to the east just to make sure.. the production power of Nidaros in the starting place with access to stone would make me go for a wonderspam/settling strategy ala obsolete, but obv. you have more specific goals with an ALC so that might not be appropriate.

The one concern I agree with is that there's possibly not enough space for a good city to the east since there seems to be coast to the SE. I would normally never advice scouting around first but perhaps you could move to the stone and then move back to original location and settle if there's enough room to the east just to make sure.. the production power of Nidaros in the starting place with access to stone would make me go for a wonderspam/settling strategy ala obsolete, but obv. you have more specific goals with an ALC so that might not be appropriate.