ALC Game 21: Zulus/Shaka

Good point about 1N, another grassland hill too.
 
settle in place, you have lots of food + 3 hills (1W, 1S, 2S1E) + many forests + half the tiles seem to be river side ones + you have a food resource that needs a tech you already have.

Build Order :
Worker
Idkandha
Warior
(then ever impies* or settler to get coper)

--> you already got a scoot, it should be enough to explore the area and find the closest openent, no need for a warior that soon.

Tech path :
mining / BW

--> need to find coper, chop forest and probably whip some
 
As already stated, the scout should go 1N, 1NE. Then let's see what it reveals. I would maybe move the settler 1N and settle there.
 
Your position is far south. By settlie here you you will get 3 hills for production. Whipping could be good as it seams you will get 1 to 3 floodplains and 1 wheet. asuming you get three will give you 9 surplus food. by settle 1N It looks like you will get atleast the same amount of hills and maybe one more floodplain aswell. scout move shold be 1N then 1 N, NW or NE, preferbly 1N > 1NE to see what the river titles will be.

Pros. bigger chans to get a strategic resourse like copper, Iron and horses in BFC, could be more foodplains, could be more hills for production, more riverside titles.

Cons. could miss a camp resourse, could be desert or thundra titles.
shaka.JPG
 
I'd keep the furs for a 2nd second city, and head north with scout/settler before deciding where to settle. Looks like you're too far south for a capital city. Hopefully you'll find a nice plains hill spot to settle on to help pump out those Impis quicker. Floodplains/rivers and wheat with enough hills will make for a nicely balanced capital.
 
in response to masterdragoon post :

moving 1 north you get :
+1 grassland hill
+1 riverside FP / grassland ? (probably FP)
+3 unknown

and you loose :
5 forest including 1 on a hill
+ eventual fur / silver 3 tiles south in the tundra that you wont be able to work for a long time if you move.

the tiles north would be work by another town, later, I am not convinced that moving 1 north is a good move.
 
Lets just move the scout :p Too little info but I expect at least 1 more resource and a hidden one in the BFC. Combine that with 3 hills and enough food and you've got a nice production capital already.
 
Maybe you should toggle the yield display in addition to the resource info for these initial screenshots so that everyone can be sure what the terrain is.
 
As Killroyan and ese-aSH say, the settlers position is good and by settle 1N could mean that the next good city could be werry far away. by settle where you are the worker would also be finnished earlyer by working the plain hill forest 1S. Maybe it's better to settle where you are, my direct intention however say that the chanse to get more flodplains in the capitol make settle 1N better. the plus is also that the chans for a strategic resourses is higher. the downside is if it's a dear in the forest 1S 1SE witch is a great rescours to improve when it is a forest square.

The big question right now is where to move the scout. I whold sugest 1N 1NE to revile if it is floodplains or not.
 
I would think that such a start would have a hidden strategic resource under the default BFC. If you move, you risk moving away from it.
 
I would think that such a start would have a hidden strategic resource under the default BFC. If you move, you risk moving away from it.

Moving north doesn't risk anything, since strategic resources can't be under forest. But lets just wait until the scout has moved...
 
I'd be tempted to move the scout 2N and the settler 1N then reconsider. As others have pointed out, settling 1N won't lose you any strategic resources in the BFC so there's no huge short term loss (except the 1 turn for moving..).
 
I enjoy the ALC series so much - but the most painful thing is the first few pages where everyone debates/argues over where to move the settler or settle in place when there's liitle or no information to go on.

So, the only way to advance this debate is to move the scout as suggested in the OP (1N, 1NE) and post again and see what is north of the current location.

Settling in place looks fine to me. (In fact, that is what I usually always do, I can't remember the last time i moved my first settler!). But the start location looks great.

Moving the Settler 1N loses the 2 hills to the S and SE in an already production deprived area, sothat's a bad idea in my book.

I'm sure the scout move will just confirm that there are some nice juicy FP tiles to the North and we'll settle in place and get on with it!
 
Move scout 2N, then evaluate where to settle. It's useless to argue moving the settler until then, since moving south is too risky.
 
This is a great start... :)

Settle in place is good enough, further north risks desert and stuff. (Floodplains usually have that close) The two river thingie isn't good enough to make it worth moving.
 
This should turn out to be an interesting game, good choices.

Am I the only one who thinks that the scout/warrior should be moved before the first post ends? Getting feedback on where to settle is good, but having a discussion on where to move the scout? Unnecessary.
 
Am I the only one who thinks that the scout/warrior should be moved before the first post ends? Getting feedback on where to settle is good, but having a discussion on where to move the scout? Unnecessary.

No, you aren't - but Sisiutil has heard all of my arguments without changing his approach.
 
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