Depending on the size of Louis' empire when we go in, I'd go halfway also. My only concern with that is, once we start a war with Louis, will we really be able to extract ourselves for any length of time? From that point forward, we'll always have poor relations with him and he's already got a hair trigger to begin with. When the war ends he may not go back to building wonders for us to capture, but may, instead, start building his army to bring the war to us. We might be better off preparing to hit him hard and fast and eliminate him completely.
My only concern with that is, once we start a war with Louis, will we really be able to extract ourselves for any length of time? From that point forward, we'll always have poor relations with him and he's already got a hair trigger to begin with. When the war ends he may not go back to building wonders for us to capture, but may, instead, start building his army to bring the war to us. We might be better off preparing to hit him hard and fast and eliminate him completely.
Also, how do we keep Suleiman out of the war?
I think emphasis needs to be given to thesituation at this point. Sisiutil has a whopping zero
from resources at the moment, and little chance of changing that anytime soon. Silk and incense require Calendar, whales require Optics and the silver doesn't appear to be reachable. It's possible that Suleiman will have an extra gems to trade, but even there Sisiutil doesn't have any spare health resources right now.
I think the real issue is when to hit Louis
Is that first city his capital? It's going to be putting out significant cultural pressure.As for the cultural pressure from Louis' remaining cities, remember that we have the Madrassa, which gives +4 culture instead of the normal +2. We can whip this in border cities, effectively canceling the +2 from Louis' Creative trait.
We need to finish exploring his lands first. There's no guarantee that he has a coastal city up there.3) Build Islam shrine with your Great Prophet. Allow Islam to spread to Suleiman via our newly-opened coastal trade route to his capital.
So as Louis builds an army, we slip in cheap walls and protective archers in our builds for the waves of Louis' army to crash against and break apart. By the time Louis launches attacks against us, we'll easily use our fortified archers to repel any threats, and we start slipping attack units into our builds as we continue infrastructure. Once Louis is sufficiently weakened by his attempts to attack us, we sally forth to wipe him off the map and take all the nice wonders he's built for us, with the help of our brother in Islam, Suleiman.
The way I see it, that's a great strategy for a Protective civ.
We need to finish exploring his lands first. There's no guarantee that he has a coastal city up there.
It's a good strategy in principle, but it's much better done with Longbowmen instead of Archers.
He has an early religion, so his holy city will reach 40% pretty fast, as will is capital.
I was actually considering this as I typed, but didn't want to have a massively long post that nobody would read... but since you bring it up - yes. A much better strategy with longbows. But until then, with walls and protective archers and axemen in our cities, we should be able to hold off stacks of Louis' warriors/archers and even axemen if he gets that copper (provided our axes take them out before they reach our cities in big numbers). When he hooks up horses, we build some spears. All the while, we cottage up, spread the faith, build a shrine and tech towards machinery and CS (as others have been suggesting). By the time Louis could give us a stack to worry about, we'll be ready with guilds & longbows. In the meantime, we'd have a safety cushion to pursue exploration, REX and early game infrastructure builds to give us a leg up for medieval warfare... and then we take Louis' wonders to get our second leg up.
The idea behind this strategy is really to keep Louis occupied with wonders and military, (and taunting him from behind our walls) so that he doesn't ever really grow his culture or commerce to the point where he gets dangerous, and he stays backwards in tech. We should be able to hold off anything he throws at us in the meantime.
The one concern I have with this strategy is that Guilds appears pretty late..probably more than halfway down the tech tree.
I think the happiness bonus is more useful than the shrine gold right now. If the capital caps on happiness, I don't see why you shouldn't run a religion. You're not to close to Louis, he probably is expanding outward, and he might be building wonders. You're better off opening borders to Suleiman and hoping for some lucky spreading.