patagonia
Emperor
- Joined
- Aug 19, 2006
- Messages
- 1,025
I think the GLib is an unnecessary detour for Saladin, especially if you're pursuing the religious path. Aesthetics is a whole lot of beakers you could put to better use at that stage of the game.Guilds is also reasonably outside the key techs of Code of Laws and Construction, and we still haven't touched Alphabet, or the slightly less useful, but requisite tech, Monarchy.
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Theology, assuming we're far enough along with the Apostolic Palace. Literacy, if it's researched and we're far enough along with the Great Library. Metal Casting, which I don't even want to think about because it's beaker intensive and offers so little.
As for alphabet, most BtS AI will get it at a fairly respectable date on the higher levels, so self-researching it early yourself doesn't have nearly the value it did in Warlords. The only real reason to have it now is to unlock spies, but unless you're running an EE you don't really need those until you're going to war in the middle ages or later, by which point it's easy to pick up in a trade or research yourself in a turn or two.
In terms of the guilds beeline that's been mentioned once or twice, my opinion is that it only really works with Justinian (since Cataphracts are essentially Cuirassiers a whole tech era early), and only then if you use caste system to pop a GM or two to mass upgrade stacks of pre-built HA. Unleashing 30-odd Cataphracts the turn after you discover guilds is truly overpowered; you'd get similar but less good results with Camel Archers, but from an ALC perspective the real loss is that to generate the GMs you end up wasting Saladin's UB.
Unless you're playing on too low a level, the AI cities will always be garrisoned with LBs by the time you get to knights, so it's being able to instantly field large quantities of them that really makes the difference.