Sisiutil
All Leader Challenger
Let's not forget that CS also allows unlimited merchant specialists, who can also be handy for a (temporarily, one would hope) moribund economy.
Eventually, but right now it does very little to stop the slide. Adding unit upkeep to an already fragile economy is not the immediate solution. If you buiold one unit to support an extra citizen to work a cottage you are losing gold for the first 15 turns of that citizens in the game. The cottage provides 1 commerce for the first 15 turns. At 0% science that is exactly the 1 gold the unit costs in support. Add in the increased city maintainence due to a higher population and you are losing gold AND you have to drop the slider to pay for the unit.
Sis can only run 2 scientists per city and does not need to raise the happy cap to run them.
Let's not forget that CS also allows unlimited merchant specialists, who can also be handy for a (temporarily, one would hope) moribund economy.
Sis is already over the free unit limit. Just to be sure, I opened the save and started deleting units one at a time. Every unit I deleted saved exactly one gpt. So the opposite is probably true that every additional unit will cost 1gpt.I think you've mistaken a couple of points related to the cost of using HR. First, each new unit costs less than 1 in support. It's difficulty dependent, and I'm not sure how high it is for Immortal, but it won't be 1 . More importantly, Sisiutil needs to keep building military anyway or his power rating will plummet relative to his neighbors. Without positive diplo modifiers that could be very dangerous. Why not use the military that's needed anyway to provide extra in the cities?
When you're bleeding gold at 0% research, then even marginal amounts have a big impact. If as I believe and the cost is going to be 1gpt for each unit, then the added small city upkeep per citizen will out weigh the commerce from a cottage for the first 15 turns. By the time sis researchs monarchy he will have exhausted his gold reserves. So he will be in danger of losing units to strike.I also think you've over-estimated the effect of increasing population on city maintenance and civic upkeep. It's only a marginal increase, which can easily be overcome by the economic output of the additional citizens. Otherwise there would never be any reason to increase the size of cities.
As a confirmed CE player I heartily agree on the cottages. And even with CoL and an SE sis will need the added happiness to fully maximize specialists in Babylon. But for the moment he needs to atleast stop the bleeding. With priesthood he gets temples for +1 happiness and if he ever decides to connect that one road needed to open trade with sal and raggy then he can probably trade for some gold from sal. The resource not the currency sort. He will be two pop whipping courthouses everywhere. While the population regrows he can research Monarchy.It's true that cottages start out as rather poor improvements, but working them is necessary if they're ever going to mature into towns. The sooner Sisiutil starts working them the sooner they'll mature. Even relatively early in the maturation process they can have a significant economic impact if they're worked in large enough numbers. HR can allow that.
There's no doubt that there are several potential target techs that will provide some degree of economic benefit. Sisiutil will need to decide which has the best payoff, taking into account how long each will take to research. It's important to remember that the current treasury will only support about 20 turns of 100% research. If the key tech isn't finished (or close to finished) by then it won't be available for a long time. Med->Priest->Monarchy can be finished. Med->Priest->CoL can't, although it won't be too far away. Math->Currency can't be even close to finished, and of course CoL won't even be started if that path is chosen.
How much benefit will trade routes provide? When decisions like these come down to a single turn one way or the other, it can be nice to know ... they might just give the extra boost needed to fully reach a tech that's currently out of reach.
Is Darius actually getting TRs from Babylon? I can't tell if Saladin might be blocking the coast. Since he doesn't have OB with Darius, wouldn't that block TRs? If not, cancel OB immediately - you're giving the probable long-term tech leader free gold.
The one saving grace to boosting population is that the number of free units you get increases, so HR will offset some of the unit cost indirectly.Sis is already over the free unit limit. Just to be sure, I opened the save and started deleting units one at a time. Every unit I deleted saved exactly one gpt. So the opposite is probably true that every additional unit will cost 1gpt.
When you're bleeding gold at 0% research, then even marginal amounts have a big impact. If as I believe and the cost is going to be 1gpt for each unit, then the added small city upkeep per citizen will out weigh the commerce from a cottage for the first 15 turns. By the time sis researchs monarchy he will have exhausted his gold reserves. So he will be in danger of losing units to strike.
CivCorpse said:Sis is already over the free unit limit. Just to be sure, I opened the save and started deleting units one at a time. Every unit I deleted saved exactly one gpt. So the opposite is probably true that every additional unit will cost 1gpt.
CoL means sis can whip courthouses in every city almost instantly. All of his cities should be pop4 by that time. This reduces costs by roughly 8gpt. Which means he is no longer negative gpt at 0 research. The unlimited scientists provide the beakers to research Monarchy. Since the courthouses will cut costs enough that all commerce can be directed towards research. HR won't be that much of a boon because the populations will have been whipped below the happy cap.
@Bluesox. Yes the monasteries are worth building. Even in nonscience cities. They give sis something to build that does not cost extra gpt. One of the things that kills me when I have battered my economy with an early rush is the fact that I must build something every turn. And if the only thing I can build is units then the gold loss gets worse. And 10% is 10%. I would spread Christianity to saladin first. He is most likely headed for theocracy at this point and will stay there forever. If we want shrine gold from arabia then we need to get it in there soon.