z0wb13
undead
- Joined
- Feb 9, 2009
- Messages
- 657
I think it is a bit early for dot-mapping the north. Especially with a war with MM looming on the horizon. All those cities not only cost gold but drive up the cost of any newly captured cities. As well as the unit costs because you need atleast one unit to garrison each. Granted more cities means more free units. But adding 7-8 crappy cities? Including one that claims Iron (which we do not need and a single silk but no food to work them. Drop a city to claim the gems and another to claim the pigs and whip up an army. Save the northern lands for later.
i agree/disagree.
firstly, i agree that most of the north is going to produce crappy cities and that 7-8 is too many to build in the next 200-400 turns.
i disagree that war is looming on the horizon with mansa. i can't find the last update... so i could be far off. but, why not buddy up with mansa and go to war with those civs to his SE? mansa would buffer you from those ai and can help you to tech better than any other ai.
so, using Hans Lemurson's last dot map, settle the red spot first to block. then yellow, as you can work all its bonus tiles immediately. then the green because you can work its food immediately and get silk soon.
those first five cities would probably be profitable at this stage in the game. they all have some very good land. so i don't see any point in putting them off just to gear up and attack mansa. i would try to build a bunch of guerilla 3 gallic warriors to go and raze whatever is SE of him, but i think it could be useful to keep good relations w/ mansa in the short term.
in the long term

also, the purple whale city when you get optics and the cyan one when you need iron and have civil service.