Edited my post above with a few thoughts on the BUG mod.
No the AI will not change targets. The AI CAN go out of war prep and then immediately go back into prep against a different target but the probability of that happening is quite small.
Okay, good to know. Thanks for that.
Hmm, I wonder if I can convince Alex to declare war on Hammurabi again, to keep him off my back... I'd probably have to get him to make peace with Mao first, though.
Oh well, different playstyles I guess. I'm coming around to the blitz side of things, sure each pike will kill 1 Curiasser unless you get lucky with withdrawl, but overall I like this approach. Either you sacrifice siege units (immediately w/o bombarding) when you could just sac mounted units instead, which still takes longer than all out blitz, or you bombard which takes forever against castles and guarantees a horde of whipped units opposing you. I think in general the cur/cav blitz has a few more hammer losses, but you get your new land sooner and the cities have much more pop since they likely have only been whipped once. Normally, this gives your oppenents less time to tech to rifles or grens, but I doubt that will be an issue here.
Interesting thoughts. I think the hammer cost is
significantly lower when using siege units though, and to be honest I really haven't seen the AI whipping much in this game. Perhaps it's due to some error in their calculation of how dangerous my stack is... but for whatever reason, if my first few units will have low odds, the AI seems to think it is "safe" and doesn't bother whipping. Or at least that's what I've seen with China so far.
CR3 rifles are terrific IF you are fighting comtemporary units. However, in a rifles vs. medieval war, since the defender base strength is typically 6 or 8 against your 14, straight combat promotions on a rifle (or cav) is barely weaker than CR line.
Actually the defender strength is usually much higher than that, due to promotions and terrain bonuses (and especially against Protective leaders). Plus, having CR3 Rifles early is a good insurance policy... because they don't go out of date when other nations get up to par in tech.
Rifling used to be my preferred tech path, but I've recently switched to favoring Steel. At 12, suicide cannons usually don't actually suicide; they bring down the defenses faster, and they soften up the defenders so that you macemen take very little damage.
I can usually drop defenses to 0% on the first turn and soften up the defenders and take the city on the next turn. If you bring enough cannons, you can have the city in one turn.
Steel is an expensive tech, but its prerequisite Chemistry opens up Steam Power (with Replaceable Parts) for your Dikes and provides Frigates to protect your East Indiamen and intercept Ghandi's invasion fleet.
True, having siege units that are powerful enough that they rarely die in suicide attacks is a good thing. That would help to reduce the rate at which I'm losing Macemen as well. I think I'm liking the Rifling-Steel plan at the moment, probably with Steam Power after that.
Damn, that's pretty ballsy to keep a religion adopted that no one else has. Any particular reason for it? (Don't remember if this was discussed in one of the earlier rounds) I would have changed to NSR long ago. Theo bonus is nice, but now with FR available too I would think it's a no-brainer. Not that it matters much, seems that at this point you could take on the whole world at the same time
I stayed in Hinduism mostly because it was the religion that all my best cities had. The only other religion that had a semi-decent spread in my lands was Judaism, and since we were planning a war with China (the only other nation that had that religion), I didn't think it was worth keeping them happy. I guess I could have gone to no state religion, and perhaps that would have been the more sensible option for keeping everyone happy - but to be honest I wasn't really too concerned about that, and preferred having the bonus +25% to hammers for buildings.
As for the military techs, with all these previous wars giving foot soldier veterans, Cuirassiers lose a lot of their appeal. I'd say Steel first, then Rifling. Cannon/Mace destroys things even better than Rifle/Treb.
Hmm, another one for Steel first and then Rifling. Maybe I'll have to rethink my priorities. Cannons are certainly very enticing.