Round 6: to 1802 AD
Well that took a heckuvalot longer than I thought it would.
Okay, so: target, Isabella. Weapon of choice: Grenadiers. Issue: money.
I had several CR II and III Macemen and Swordsmen that I wanted to upgrade to Grenadiers. Remember that the City Raider promotion is not available with new Gunpowder units--in fact, it won't be available again until Tanks! What a gyp.
Anyway, the upgrades were going to cost money. Lowering the slider was one option, but I needed more military techs once Chemistry was complete: Military Tradition, then Steel, then the path to Rifling.
There was one tech and one thing it made available that would be the solution to all this: Nationalism and the Taj Mahal. (When I got back to the game, I checked and found that Cyrus had beaten me to the Hagia Sophia. One more Wonder to take from him later.) So I still had that Great Engineer hanging around, and now I'd found a use for him.
As I laid my plans, Huayna went and converted to Taoism on me. Well, he founded it, so that's par for the course, but diplomatic relations were also getting complicated now. Why didn't everybody just stay Jewish and keep things simple? Oy vey.
Well, there was one civics change that would simplify things:
Yep, good ol' Free Religion. Goodbye city intel, hello better diplomatic ratings. Coupled with my military build-up and rising power rating, it made it highly likely that I would be left alone when I went after Isabella. I kept the XP bonus by switching to Vassalage.
On the next turn, after the Great Engineer did his sweet funky, the plan continued to unfold:
I still didn't declare war, though. Not only did I want to build some more units, I also wanted to max out the financial benefit by NOT having troops off their home turf and pay the extra maintenance costs. That would come soon enough. Meanwhile, I did a few selected upgrades: as soon as I had sufficient cash, any CR III unit became a Grenadier.
While still enjoying my Golden Age, Huayna came by for a visit and an offer I couldn't refuse:
Seeing as how guilds gave me grocers and would help towards Rifling, and the tech he wanted was relatively harmless, I agreed.
The GA ended, and it was high time to renew hostilities:
I actually extorted all her gold (140 of it) from her right before this. Strangely, in Civ II, you used to get a diplomatic demerit of sorts if you declared war right after receiving tribuite, but that doesn't seem to be the case anymore.
The war plan unfolded pretty much as I specified in my previous post: I hit and took Toledo first, then absorbed Izzy's counterattack (she had Musketmen now, but I had Cavalry, and started giving them Pinch promotions). When her counteroffensive weakened, I set out again: Murcia first then Barcelona. Meanwhile, I gathered forces for a second stack in Seville.
At the same time, I sent two stacks of four Musketeers to do some pillaging. One drove straight into the heart of Spain, using a string of forested tiles for cover, and attacked her sole source of horses. The other went south, then west, and tore up her fur camps. It turns out that Izzy was trading pelts to Huayna for ivory. Thanks to the Musketeers, no more Horse Archers and no more War Elephants. I'll be using them on Cyrus in a similar fashion, especially since he has Military Tradition and Cavalry now.
Then I got Banking and did another civics change:
Caste System and Mercantilism, one of my favourite and synergistic combinations. I wasn't using the whip much, so I decided it was time to switch. Well, I eventually had to question that logic and decision, but I don't want to get ahead of myself.
Cordoba fell next:
I gotta say, upgraded Grenadiers with City Raider promotions kick some serious butt. The Musketeers were useful in another regard: they'd move in first, ahead of the main stack, reveal the city's defenses ahead of time, and then fortify themselves. When and if a counter-attack came, the Musketeers can venture out to attack and then come safely back inside the city walls. Of course, the Cavalry are no slouches at that either, but it was advantageous to be able to hold them in reserve for the toughest opponents.
An update on the other continent: Hatty and Genghis made peace right off the bat in this round. A few turns later, they were back at each others' throats again, Hatty getting the worst of it. I gifted her iron and Gunpowder, but it didn't do much good. Hatty died shortly before Isabella did.
Now, because I declared war this time, war weariness was, as usual, rearing its ugly head. Paris and Lyon in particular were suffering. I had to stop builds in each to build theatres or temples. Then Murcia and Barcelona came out of revolt. Their maintenance was through the roof, and they had loads of unhappy citizens. The solution was as terrible as it was obvious:
Yeah, I know, so many civics changes, you'd think I was Spiritual or something. Too bad I'm not. Even the obsolete Archers and Axemen in Lyon and Paris weren't getting the job done, and then Rheims, Kyoto, and Edo started to join in the WW fun. I whipped courthouses in the Spanish cities, then theatres in my older ones, and the problem didn't exactly vanish, but it did lessen.
Still, the race was on to finish this and get my economy and research back on stack. Cyrus is still outpacing me there, though not in power...yet. At last, Santiago, the sole Spanish hold out, fell to an onslaught of Cannon, Cavalry, Grenadiers, and a couple of Macmen I'm planning on upgrading to Rifles:
And Isabella...as usual...is no more. Just as France eliminated Spain in the World Cup, so I've eliminated them from my little world. Heh.
I spent a turn getting my house back in order, returning now-happy citizens to work on profitable tiles, shoring up relations, et cetera, et cetera. I sent one Musketeer into Persian territory to size up my next opponent:
So Cyrus has Cavalry and he has Riflemen. He'll be even tougher than Isabella. But I'll have Grenadiers to munch the Rifles, and Rifles to counter the Cavalry. I also just completed West Point in Orleans and can start churning out units with extra XPs there.
I'm ahead in power and intend to attack Cyrus soon to stay that way:
Genghis is somewhat worrisome, or would be, if he had Astronomy. Right now, he's not a concern. And he's dropping off a little; I suspect now that his war with Hatty is done, he's deleting units to try to get his economy back on track.
As for Huayna...he's my little buddy. Or witless foil, depending on your point of view. I'm researching towards Assembly Line right now, picking up several useful techs along the way. Just for the heck of it, I asked him for Economics...and he gave it to me! What a guy! Just for that, chum, I'm gonna kill you last.
Here's a look at the map:
Avar has GOT to go. The Christian holy city is spitting out way too much cultural pressure on my western possessions. I look forward to seeing what Cyrus converts to after I take that from him. That dinky little desert town north of Osaka will get razed.
I'm gathering forces in Edo now for a two pronged attack: one stack will go west to Aver, the other will take Bactra and head south. Once the western flank is secure, those units will join in the fun on the east coast. I expect Santiago and Seville to be the main targets for his counter-attack, so I want to take Bactra quickly in the hopes that Cyrus will use his units trying to take it back instead of threatening my cities.
So, time for your thoughts and opinions. How did I do? Did the delay for the Golden Age make sense? I think the civics-switching was sloppy on my part. I should not have switched away from Slavery, what with a long campaign and WW giving me whippable angry citizens.
And what do I do next? Should I switch civics again, neverthless? I'm researching Constitution now and will have access to Representation soon; I just got Economics and Free Market. Should I stick with Vassalage or try out Nationhood?
Huayna has spread Taoism to Paris and I'm building a monastery. I could convert to Taoism and spread it, and switch back to Theocracy to keep him happy. He's already asked me to stop trading with Cyrus (I balked), so the wedge has been successfully driven between them without my doing much about it.
And does my tech target of AL make sense? Or should I pursue something else?
I should also build the Forbidden Palace, and maybe move the main palace. Where should they go?
And lastly, should I delay a bit and build my economy and happiness buildings in anticipation of WW, or should I get to heck on with things? I mean, it's 1820 already and I've got 2 opponents and half a continent to conquer!