Eqqman
Walrus
- Joined
- Jun 13, 2006
- Messages
- 342
Betafor said:No he wouldn't!
Don't you love a specialist economy?
I'll forgive you.
Don't get another numbers discussion going or I'll report you for trolling

Betafor said:No he wouldn't!
Don't you love a specialist economy?
I'll forgive you.
Eqqman said:I think this turns out to be one of those things you expect intuitively to happen but is not actually the case. Increases in WW are calculated separately for each team you are at war with, but it all goes into the same WW pile once accumulated. It may look like there are separate piles if you only have short wars with little WW buildup and enough time between wars for it to go away. Pile up a huge amount of WW, then make peace and attack somebody you've never fought before right after and you'll see it all come back.
Betafor said:No he wouldn't!
Don't you love a specialist economy?
I'll forgive you.
notoptimal said:One other note (dunno if this has also been mentioned before) -- WW is based primarily (but not wholly) upon the (demo screen) power of units lots, so losing more modern units will ramp up WW faster than earlier-era units.
Phrederick said:I think you misunderstood me. I meant that if he switched out of representation, he would lose roughly half of his research. Surely you agree with that?
Betafor said:Yeah i thought you were describing increasing culture, saying "You will lose half your research by incresing culture, but ..."
Eqqman said:Okay I did some tests to try and prove or disprove this, started a game and used the worldbuilder to start a war and net myself some huge losses. Had 8 unhappiness from WW in the capital, elimated that guy, then started a war on a new guy. Next turn I was only at 1 WW. So now I have to figure out what was going on in the games where it looked exactly like all my WW merged together.
try this oneHmmph.. you'd think with all these emoticons they'd have one with a guy scratching his head in puzzlement, I'll have to settle for.
Sisiutil said:There were maybe 10 turns, I think, between finishing off Kublai and declaring on Monty, and WW was barely a factor at first except in the Serais--but that was because of Aztec cultural pressure. OTOH, WW appears to be rising quickly in some cities, especially my oldest ones like Hamburg. There, I'm getting a "we will not fight with our brothers and sisters of the faith" ding as well, probably because the city has been resolutely Buddhist for so long.
I'm anticipating WW and dealing with it in several ways. Frankfurt has nothing else to build right now, so it's pumping out missionaries to take advantage of the FR happy bonus. I'm also building happy boosters like markets as well as Jails for WW reduction.
I'm reluctant to switch away from Representation and lose a lot of my research, so I think once I have the Pentagon, if WW is a big issue, I'll switch from Vassalage to Nationhood. I may divert research to Fascism at some point in order to build Mount Rushmore as well.
Krikkitone said:Actually switching to a Cottage based economy is probably Not worth it... with Biology an SE is almost as good as a CE and a CE takes a long time to convert.
Nares said:I think the most important thing to keep in mind, however, is that with the start of the Industrial era, you should begin looking to switch to a Cottage based economy, which I fail to find any mention of anywhere in the thread.
Phrederick said:One thing that I have heard mentioned in threads on specialist economies, is that because it loses some advantages to cottages in the later games, it can be worth it to transition to a cottage-based economy.
Nares said:I think the most important thing to keep in mind, however, is that with the start of the Industrial era, you should begin looking to switch to a Cottage based economy, which I fail to find any mention of anywhere in the thread.
Eqqman said:There's no mention of it since we're trying to disprove the idea that you're forced to convert to cottages to keep up in the late game.
pigswill said:Minor point:electricity is prereq for industrialism so bombers relatively cheaper to acquire.
OTOH artillery requires steel, physics and rifling making it easier to acquire than industrialism.