Comparison Game Part 2
As Sisiutil requested here is my comparison game for the period 1200 AD until 1530 AD. This is a continuation from the Comparison Game in post 296 and follows the same philosophy of trying to achieve the same military and research goals that Sisiutil followed but implementing them in my way. The essential difference was I actively used the whip to install granaries, forges and economic buildings. The Caste System was not used and instead Slavery was run for the whole period from 720 AD
I also founded Essen earlier than Sisutil (didnt check his game narrative closely enough
) but it has little impact on anything representing more of a cost than an asset
Buildings
The numbers of key buildings in the 13 cities in my game, and 12 in Sisiutil's game in 1530 AD are:
Barracks me 8, Sisiutil 8
Granary me 11, Sisiutil 8
Forge me 10, Sisiutil 6
Library me 10, Sisiutil 8
University me 9, Sisiutil 7
Observatory me 5, Sisiutil 1
Monastries me 14, Sisiutil 12
Market me 9, Sisiutil 1
Grocer me 6, Sisiutil 1
Bank me 6, Sisiutil 1
Obviously I have invested many 1000's of more hammers
Religions
Taoism was founded in Munich which I made a holy shrine using the G Prohet and spreading the religion to all 13 cities. This will be where Wall Street will go and 2 GMs settled. Market, Grocer and Bank (MGB) have been built in Munich which is also a Merchant city.
Sisiutil founded a holy city in Arabela but it is poorly developed and needs lots of work to make much progress.
I plan to expand Christianity next and have a Great Prophet being produced in Persepolis and have started placing the MGB and spreading the religion. Religion can be a major source of revenue in the long term but you have to work at it.
Merchant Cities
The underlying reasoning of building MGB in some cities is to make them into what I call Merchant Cities. In these cities the gold multiplier is better than the science multiplier so it makes sense to run merchant specialists in them instead of scientists. This gives a big profit and the extra gold enables the science multiplier for commerce to be raised to 100% for a few turns and that more than recovers the science lost from not running scientists all the time. The secret is all in the differences in the gold and science multipliers
Currently 6 cities have MGB, Berlin (building Taj Mahal), Hamburg, Munich (Holy Shrine), Cologne, Frankfurt (Science City), Pasargadae. Only 3 of these are running a full set of merchant specialists and Frankfurt will obviously run scientists before merchants anyway. It is the Merchant Cities that enabled the commerce to be used for research rather than gold for at least 80% of the turns between 720 AD and 1530 AD. They are the key ingredient missing from Sisiutils game and what other people like futurehermit dont seem to understand
hence the fallacy of running the Research slider at 0%. Here, I have clearly demonstrated that is both unnecessary and inefficient to run the slider at 0%.
Beaker and Gold income and Costs
Here is my game at 1530 AD
at 0% research
Research 363
Gold 456
Trade 27
Costs 189
net Gold/T +294
at 100% research
Research 732
Gold 131
Trade 27
Costs 189
net Gold/T -31
Total beakers and gold is 819 at 0% and 863 at 100%
For Sisiutil in 1530 AD
at 0% research
Research 408
Gold 348
Trade 18
Costs 190
net Gold/T + 176
Total beakers and gold is 756 at 0%
And if Sisiutil ran at 100% research at this point.
at 100% research
Research 816
Gold 18
Trade 18
Costs 190
net Gold/T -154
Note that Sisiutils economy is weaker per turn and he is in a
Golden Age
Techs Researched and Gold stockpile
I did not check Sisiutils game properly and so I researched the following extra technologies ... all which are useful and put me far ahead of him militarily
Gunpowder 1716 beakers
Chemistry 2574
Military Tradition 2860
Accumulated Gold 583
Adding beakers and gold this totals 7733
Sisiutil has researched the following techs that I have not yet
Divine Right 1716
Printing Press 698 of 2288
Accumulated Gold 1844
Adding beakers and gold this totals 4258.
Therefore my game is 3475 beakers and gold ahead of Sisiutil which is a very significant lead, especially considering he has used 5 turns of a Golden Age that my economy will get in 4 turns or so (assuming I build Taj Mahal first). Furthermore, I could trade with the AI for Divine Right (which Sisiutil may have done
)... that would add 1716 more beakers to my economy balance sheet.
Conclusions
I think that my way of playing and civic choice for a SE at this stage of the game is clearly superior to that of Sisiutil at least when judged on a strictly economic basis. There are 2 main lessons to be learned, one concerning Slavery and Caste System and the other concerning the Research Slider.
It clearly shows that Slavery is superior to the Caste System in this situation and by a large margin. Slavery has enabled a huge amount of extra hammers to be generated and turned into infrastructure that boosted the economy. The Caste System seems to have stagnated growth in many of Sisiutils cities. He had problems with unhappiness which Slavery solves easily.
I contend that the Caste System is not well suited to a SE and that Slavery should be the favoured civic for almost the whole game.
My game shows that it is totally unnecessary to run your Research Slider at 0% and that there are substantial benefits from running with the slider at 100% and rearranging your entire economy to make this assumption. The organisation of specialists and buildings and placement of cottages in a SE economy advocated by some other players is actually inverted or upside down. The way that some people use their commerce is inefficient and simply assuming that commerce will meet all your costs with a 0% slider is misguided and lazy thinking.
In my version of the SE the use of multiple Merchant Cities and development of one or more Holy Cities means that at least 8 out of 10 turns can have 100% rather than 0% thereby increasing the tech rate to one tech every 3 to 4 turns at this stage of the game.
I suggest loading both my game and Sisiutils original savegame at 1530 (end of Post 239 in this thread) and study the differences. I look forward to your comments on my comparative analysis, my conclusions and my game. It is always rewarding to learn more from others