cabert said:
My point being : low commerce = low tech, unless you set up a big specialist economy. Litterature is far away when all you have is 5 commerce!
I've tried the specialist economy in a couple half finished games. It worked quite well in both, but I found that I was happier if I built a few cottages along the way during the early part of the game. First, yes, it does take a while to get your specialists going, and I couldn't stomach waiting that long before I had decent commerce. Second, until you research Civil Service, you're likely to have a lot of flatlands that can't be improved with anything except a cottage. My workers were far enough ahead of the population that it made sense to have them build cottages there which were later destroyed to put in farms.
We're not waiting for GL to set up 2 scientist specialists are we?
Gosh, I hope not. Among other things, you need a library before you can build The Great Library. You should have 1 or 2 specialists in place (depending on food) from that. Still, like I said above, even libraries seemed like too long a wait for me.
Araqiel said:
Your reasoning is wrong. Great people percentage is based entirely on how many sources are contributing, weighted by the number of turns they contribute. This leads to very different results than a weighted average of the total GP. Take a look at this thread
here.
Unless they slipped in a change in one of the patches your analysis will be off.
I understand how great people points work. The key point here, again, is that The Oracle and your engineer specialist are in
different cities. Presumably you'll build The Pyramids in the city with the engineer for exactly the reason you're mentioning. So you'll have two cities producing great people points.
One (The Oracle) will produce purely prophet points, nothing else. That city, if it produces a great person, will produce a prophet 100% of the time.
The other (engineer specialist and The Pyramids) will produce purely engineer points, nothing else. That city, if it produces a great person, will produce an engineer 100% of the time.
The only variable is which city reaches the threshhold first. You might pollute the gene pools with scientists at some point, and my analysis ignores that factor, but as far as prophet vs. engineer goes, the number of sources and weighted averages don't matter, because both cities are 100% pure one type of points.