Betafor said:Question - if i agree with a statement someone else made, should i waste a post to say i agree or would that be repetitive?
Betafor said:Anyway, on topic, the fact that discusion is sleeping means we are all waiting for the next roundnothing else to do just a reemeyenzerz!
VoiceOfUnreason said:Ive got a Pocket-Scrabble set.
Eqqman said:I was pooh-poohing the idea of declaring on Monty and waiting for his troops to come to you, but research on war weariness in another thread reveals that this isn't actually such a bad idea. It turns out that the length of the war and who started it have no bearing on WW whatsoever. All that matters is whose units are getting killed and where they die. So you will have less WW overall by killing as many of Montezuma's men on your own soil as you can. If WW was already low enough at the end of fighting Kublai that a small increase in the culture slider was more than able to handle it, then maybe it's not an issue, but if it is high enough that you're seriously thinking about a switch to police state then this is something to consider. Of course, the downside of this plan is that the number of turns spent overall on a defensive war is higher, which will be a crimp in efforts to win quickly.
Fetch said:Am I seeing this sideways? Shouldn't it cause MORE weariness to citizens when the battle fought right next to them rather on some far-away (God forsaken) battlefield?
Phrederick said:I don't think a single city of his should matter too much. If Hatty doesn't give you enough land, then sure, capture it, but until then, don't worry about it.
Dr Elmer Jiggle said:Isn't war weariness tracked separately for each enemy? The old war weariness from Kublai shouldn't matter in a war against Montezuma.
Eqqman said:I think this turns out to be one of those things you expect intuitively to happen but is not actually the case. Increases in WW are calculated separately for each team you are at war with, but it all goes into the same WW pile once accumulated. It may look like there are separate piles if you only have short wars with little WW buildup and enough time between wars for it to go away. Pile up a huge amount of WW, then make peace and attack somebody you've never fought before right after and you'll see it all come back.
Phrederick said:I think that it would be better to raise the cultural slider than to change from representation.
Phrederick said:You would lose roughly half of your research
cabert said:i'm pretty sure you have a pile of WW for every "team" (= opponent in standard games). I did get most of my ww down when at war with more than one opponent and sueing for peace with only one of them, and this more than once.