Gnarfflinger
Wiseguy in Training
Teal gives you stone, and a head start towards southern moves. I'd settle there and get your pyramids. It gives you options especially for Specialist/Hybrid economies...
Sisiutil said:All right, all right, all right! I'll quit complaining about the map! I didn't see a "whine" resource, so I felt obliged to insert my own...
(Better than the Iceberg joke? Or worse?)
Krikkitone said:Well I don't know about researching Husbandry, I mean we're here with Mao, Saladin and Victoria. Doesn't look like it would open up any pleasant options. If Catherine was here then Husbandry might have far more going for it. Although there are potentially fruitful options, if moving to the south is on our calendar. As long as Sisitul doesn't completely lose his marbles, and if he has the stones to follow through, he should do wonderfully.
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Sisiutil said:Carl Corey--thanks for the input, but please restrain yourself--your post started to read like it contained borderline spoilers; I had to stop reading it.
Sisiutil said:All right, all right, all right! I'll quit complaining about the map! I didn't see a "whine" resource, so I felt obliged to insert my own...
(Better than the Iceberg joke? Or worse?)
It's early Representation for the extra 3 beakers/specialist which really makes a specialist economy. You can still leverage the philosophical trait quite nicely running a cottage/hybrid economy by more easily/quickly popping GS for academies, GP for shrines (if you've got any religions) and GE for "free" wonders.gluboy2 said:...of course I did not attempt the Pyramids and went for the usual cottage based economy (perhaps wasting part of the Philosophical trait???)
carl corey said:Could someone else read my post and see if I inadvertently slipped it any spoiler? Thanks.
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PeteJ said:I don't think it is worth hooking up the stone before building the pyramids. Your capital is capable of building the pyramids without help from the stone. It has 2 food resources, bronze, and 2 forest/plains/hills. It also has 7 trees available to chop. At size 5 it can pump out a decent 12 hammers per turn. Of course that will also delay the axe/phalanx rush. Since your aggresive and have bronze in the capital, it may be dumb not to axe-rush. It is a tough choice. But if you do go pyramids, I suggest you build/chop another worker after the settler while researching masonry, then chop the pyramids. It won't take more than 35 turns to build it. I also suggest working the silk right now instead of the bronze.... you will delay your scout by one turn, but you will also grow 1 turn sooner. That way you will be at size 3 when you start the settler.
Use your settler to settle red first and perhaps you can use one of your workers to chop a third worker in the new city before helping with the pyramids. That way you could start improving your new city sooner... but that will also delay the pyramids a little, and will also delay the axerush afterwards. I'm not sure when the AI builds the pyramids on prince.