LosBlack
The Man from Utopia
any chance of talking you into running simultaneous Vanilla and Warlords ALCs?
Interesting... I was also thinking of going back and playing through to an alternate ending. Except I was thinking of re-loading the save before I went after Hatty, leaving her alone, and bee-lining to the UN!LosBlack said:nice win..again. once you decided to go diplomatic it seemed to fly by (granted you were pretty close..)
i would be interested to see you take the last save and go for a domination. it would be a great learning tool for strategies: a second large scale invasion against semi-worthy opponents, seeing how you decide to work the diplomacy, and of course if taking out Nappy and George wasn't enough, who would you attack next.
Sisiutil said:Remember how I thought that Emancipation helped with this victory? Here's why I think that:
Now if this had been Warlords, Washington would undoubtedly have become someone's vassal. I'm not sure how that would have changed things--any ideas?
Sisiutil said:This scenario is a big reason why diplomatic was a much more attractive win to pursue--it was easier and faster by far.
Dr Elmer Jiggle said:I find that a "proper" diplomatic win that is based on diplomacy rather than just having the population is a win that requires a really complete game where you pay attention to every decision from start to finish. You can't go all out technology, military, culture, religion, etc. You need to balance everything and make sure that you consider the diplomatic impact of each decision.
VoiceOfUnreason said:Amusingly enough, the windmill on the upper right corner, though eccentric, isn't particularly wrong. Lacking railroads, Mines and Windmills have the same production yield, but the latter is generating more commerce. So you'd like to have windmills on the 5 bare hills. The problem of course is that once you get up to size you have little use for the extra food; windmill to mine trades 1F+3C for 1H, just as watermill to workshop does. Tomato tomahto.
aelf said:Well, actually I would say there is a cut off point after which many decisions you make are actually important for a diplomatic win.
Sometimes, the diplomatic situation in the world is just too screwed up for diplomacy to be a viable path to victory.
Dr Elmer Jiggle said:I think I know what you mean, and I mostly agree, though I would argue it's that before the imaginary cutoff you can manage the risk and recover from the problems more than that they're risk free.
Dr Elmer Jiggle said:I think you'll agree that the more experienced you become with diplomacy and the diplomatic victory, the more you realize that what you thought was a completely screwed up situation really isn't. The completely screwed up situation does occur, but there are often ways to recover if you make sure you look at all the angles.